Moves - Black 2 White 2

Move Type Class Power Hit% PP Prio Effect
Absorb Move Type Damage Class 20 100% 25 Drains half the damage inflicted to heal the user.
Acid Move Type Damage Class 40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
Acid Armor Move Type Damage Class - 40 Raises the user's Defense by two stages.
Acid Spray Move Type Damage Class 40 100% 20 Lowers the target's Special Defense by two stages.
Acrobatics Move Type Damage Class 55 100% 15 Has double power if the user has no held item.
Acupressure Move Type Damage Class - 30 Raises one of a friendly Pokémon's stats at random by two stages.
Aerial Ace Move Type Damage Class 60 20 Never misses.
Aeroblast Move Type Damage Class 100 95% 5 Has an increased chance for a critical hit.
After You Move Type Damage Class - 15 Makes the target act next this turn.
Agility Move Type Damage Class - 30 Raises the user's Speed by two stages.
Air Cutter Move Type Damage Class 55 95% 25 Has an increased chance for a critical hit.
Air Slash Move Type Damage Class 75 95% 20 Has a 30% chance to make the target flinch.
Ally Switch Move Type Damage Class - 15 +1 User switches places with the friendly Pokémon opposite it.
Amnesia Move Type Damage Class - 20 Raises the user's Special Defense by two stages.
Ancient Power Move Type Damage Class 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Aqua Jet Move Type Damage Class 40 100% 20 +1 Inflicts regular damage with no additional effect.
Aqua Ring Move Type Damage Class - 20 Restores 1/16 of the user's max HP each turn.
Aqua Tail Move Type Damage Class 90 90% 10 -
Arm Thrust Move Type Damage Class 15 100% 20 Hits 2-5 times in one turn.
Aromatherapy Move Type Damage Class - 5 Cures the entire party of major status effects.
Assist Move Type Damage Class - 20 Randomly selects and uses one of the trainer's other Pokémon's moves.
Assurance Move Type Damage Class 50 100% 10 Power is doubled if the target has already received damage this turn.
Astonish Move Type Damage Class 30 100% 15 Has a 30% chance to make the target flinch.
Attack Order Move Type Damage Class 90 100% 15 Has an increased chance for a critical hit.
Attract Move Type Damage Class - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Aura Sphere Move Type Damage Class 90 20 Never misses.
Aurora Beam Move Type Damage Class 65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
Autotomize Move Type Damage Class - 15 Raises the user's Speed by two stages and halves the user's weight.
Avalanche Move Type Damage Class 60 100% 10 -4 Inflicts double damage if the user takes damage before attacking this turn.
Barrage Move Type Damage Class 15 85% 20 Hits 2-5 times in one turn.
Barrier Move Type Damage Class - 30 Raises the user's Defense by two stages.
Baton Pass Move Type Damage Class - 40 Allows the trainer to switch out the user and pass effects along to its replacement.
Beat Up Move Type Damage Class - 100% 10 Hits once for every conscious Pokémon the trainer has.
Belly Drum Move Type Damage Class - 10 User pays half its max HP to max out its Attack.
Bestow Move Type Damage Class - 15 Gives the user's held item to the target.
Bide Move Type Damage Class - 10 +1 User waits for two turns, then hits back for twice the damage it took.
Bind Move Type Damage Class 15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Bite Move Type Damage Class 60 100% 25 Has a 30% chance to make the target flinch.
Blast Burn Move Type Damage Class 150 90% 5 User foregoes its next turn to recharge.
Blaze Kick Move Type Damage Class 85 90% 10 Has an increased chance for a critical hit and a 10% chance to Burn the target.
Blizzard Move Type Damage Class 120 70% 5 Has a 10% chance to Freeze the target. 100% Accuracy in hail.
Block Move Type Damage Class - 5 Prevents the target from leaving battle.
Blue Flare Move Type Damage Class 130 85% 5 Has a 20% chance to Burn the target.
Body Slam Move Type Damage Class 85 100% 15 Has a 30% chance to Paralyze the target.
Bolt Strike Move Type Damage Class 130 85% 5 Has a 20% chance to Paralyze the target.
Bone Club Move Type Damage Class 65 85% 20 Has a 10% chance to make the target flinch.
Bone Rush Move Type Damage Class 25 90% 10 Hits 2-5 times in one turn.
Bonemerang Move Type Damage Class 50 90% 10 Hits twice in one turn.
Bounce Move Type Damage Class 85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Brave Bird Move Type Damage Class 120 100% 15 User receives 1/3 the damage inflicted in recoil.
Brick Break Move Type Damage Class 75 100% 15 Destroys Reflect and Light Screen.
Brine Move Type Damage Class 65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
Bubble Move Type Damage Class 20 100% 30 Has a 10% chance to lower the target's Speed by one stage.
Bubble Beam Move Type Damage Class 65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
Bug Bite Move Type Damage Class 60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Bug Buzz Move Type Damage Class 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Bulk Up Move Type Damage Class - 20 Raises the user's Attack and Defense by one stage.
Bulldoze Move Type Damage Class 60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
Bullet Punch Move Type Damage Class 40 100% 30 +1 Inflicts regular damage with no additional effect.
Bullet Seed Move Type Damage Class 25 100% 30 Hits 2-5 times in one turn.
Calm Mind Move Type Damage Class - 20 Raises the user's Special Attack and Special Defense by one stage.
Camouflage Move Type Damage Class - 20 User's type changes to match the terrain.
Captivate Move Type Damage Class - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
Charge Move Type Damage Class - 20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
Charge Beam Move Type Damage Class 50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
Charm Move Type Damage Class - 100% 20 Lowers the target's Attack by two stages.
Chatter Move Type Damage Class 60 100% 20 Has a higher chance to confuse the target when the recorded sound is louder.
Chip Away Move Type Damage Class 70 100% 20 Ignores the target's stat modifiers.
Circle Throw Move Type Damage Class 60 90% 10 -6 Ends wild battles. Forces trainers to switch Pokémon.
Clamp Move Type Damage Class 35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Clear Smog Move Type Damage Class 50 15 Removes all of the target's stat modifiers.
Close Combat Move Type Damage Class 120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
Coil Move Type Damage Class - 20 Raises the user's Attack, Defense, and accuracy by one stage each.
Comet Punch Move Type Damage Class 18 85% 15 Hits 2-5 times in one turn.
Confuse Ray Move Type Damage Class - 100% 10 Confuses the target.
Confusion Move Type Damage Class 50 100% 25 Has a 10% chance to confuse the target.
Constrict Move Type Damage Class 10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
Conversion Move Type Damage Class - 30 User's type changes to the type of one of its moves at random.
Conversion 2 Move Type Damage Class - 30 Changes the user's type to a random type either resistant or immune to the last move used against it.
Copycat Move Type Damage Class - 20 Uses the target's last used move.
Cosmic Power Move Type Damage Class - 20 Raises the user's Defense and Special Defense by one stage.
Cotton Guard Move Type Damage Class - 10 Raises the user's Defense by three stages.
Cotton Spore Move Type Damage Class - 100% 40 Lowers the target's Speed by two stages.
Counter Move Type Damage Class - 100% 20 -5 Inflicts twice the damage the user received from the last physical hit it took.
Covet Move Type Damage Class 60 100% 40 Takes the target's item.
Crabhammer Move Type Damage Class 90 90% 10 Has an increased chance for a critical hit.
Cross Chop Move Type Damage Class 100 80% 5 Has an increased chance for a critical hit.
Cross Poison Move Type Damage Class 70 100% 20 Has an increased chance for a critical hit and a 10% chance to poison the target.
Crunch Move Type Damage Class 80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
Crush Claw Move Type Damage Class 75 95% 10 Has a 50% chance to lower the target's Defense by one stage.
Crush Grip Move Type Damage Class - 100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
Curse Move Type Damage Class - 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Cut Move Type Damage Class 50 95% 30 -
Dark Pulse Move Type Damage Class 80 100% 15 Has a 20% chance to make the target flinch.
Dark Void Move Type Damage Class - 80% 10 Puts the target to sleep.
Defend Order Move Type Damage Class - 10 Raises the user's Defense and Special Defense by one stage.
Defense Curl Move Type Damage Class - 40 Raises user's Defense by one stage.
Defog Move Type Damage Class - 15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
Destiny Bond Move Type Damage Class - 5 If the user faints this turn, the target automatically will, too.
Detect Move Type Damage Class - 5 +4 Prevents any moves from hitting the user this turn.
Dig Move Type Damage Class 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
Disable Move Type Damage Class - 100% 20 Disables the target's last used move for 1-8 turns.
Discharge Move Type Damage Class 80 100% 15 Has a 30% chance to Paralyze the target.
Dive Move Type Damage Class 80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Dizzy Punch Move Type Damage Class 70 100% 10 Has a 20% chance to confuse the target.
Doom Desire Move Type Damage Class 140 100% 5 Hits the target two turns later.
Double Hit Move Type Damage Class 35 90% 10 Hits twice in one turn.
Double Kick Move Type Damage Class 30 100% 30 Hits twice in one turn.
Double Slap Move Type Damage Class 15 85% 10 Hits 2-5 times in one turn.
Double Team Move Type Damage Class - 15 Raises the user's evasion by one stage.
Double-Edge Move Type Damage Class 120 100% 15 User receives 1/3 the damage inflicted in recoil.
Draco Meteor Move Type Damage Class 140 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Dragon Breath Move Type Damage Class 60 100% 20 Has a 30% chance to Paralyze the target.
Dragon Claw Move Type Damage Class 80 100% 15 -
Dragon Dance Move Type Damage Class - 20 Raises the user's Attack and Speed by one stage.
Dragon Pulse Move Type Damage Class 90 100% 10 -
Dragon Rage Move Type Damage Class Fix. 40 100% 10 Inflicts 40 points of damage.
Dragon Rush Move Type Damage Class 100 75% 10 Has a 20% chance to make the target flinch.
Dragon Tail Move Type Damage Class 60 90% 10 -6 Ends wild battles. Forces trainers to switch Pokémon.
Drain Punch Move Type Damage Class 75 100% 10 Drains half the damage inflicted to heal the user.
Dream Eater Move Type Damage Class 100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Drill Peck Move Type Damage Class 80 100% 20 -
Drill Run Move Type Damage Class 80 95% 10 Has an increased chance for a critical hit.
Dual Chop Move Type Damage Class 40 90% 15 Hits twice in one turn.
Dynamic Punch Move Type Damage Class 100 50% 5 Has a 100% chance to confuse the target.
Earth Power Move Type Damage Class 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Earthquake Move Type Damage Class 100 100% 10 Inflicts regular damage and can hit Dig users.
Echoed Voice Move Type Damage Class 40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
Egg Bomb Move Type Damage Class 100 75% 10 -
Electro Ball Move Type Damage Class 60~150 100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
Electroweb Move Type Damage Class 55 95% 15 Lowers the target's Speed by one stage.
Embargo Move Type Damage Class - 100% 15 Target cannot use held items.
Ember Move Type Damage Class 40 100% 25 Has a 10% chance to Burn the target.
Encore Move Type Damage Class - 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Endeavor Move Type Damage Class - 100% 5 Lowers the target's HP to equal the user's.
Endure Move Type Damage Class - 10 +4 Prevents the user's HP from lowering below 1 this turn.
Energy Ball Move Type Damage Class 80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Entrainment Move Type Damage Class - 100% 15 Copies the user's ability onto the target.
Eruption Move Type Damage Class 150 100% 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
Explosion Move Type Damage Class 250 100% 5 User faints.
Extrasensory Move Type Damage Class 80 100% 30 Has a 10% chance to make the target flinch.
Extreme Speed Move Type Damage Class 80 100% 5 +2 Inflicts regular damage with no additional effect.
Facade Move Type Damage Class 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Fake Out Move Type Damage Class 40 100% 10 +3 Can only be used as the first move after the user enters battle. Causes the target to flinch.
Fake Tears Move Type Damage Class - 100% 20 Lowers the target's Special Defense by two stages.
False Swipe Move Type Damage Class 40 100% 40 Cannot lower the target's HP below 1.
Feather Dance Move Type Damage Class - 100% 15 Lowers the target's Attack by two stages.
Feint Move Type Damage Class 30 100% 10 +2 Hits through Protect and Detect.
Feint Attack Move Type Damage Class 60 20 Never misses.
Fiery Dance Move Type Damage Class 80 100% 10 Has a 50% chance to raise the user's Special Attack by one stage.
Final Gambit Move Type Damage Class - 100% 5 Inflicts damage equal to the user's remaining HP. User faints.
Fire Blast Move Type Damage Class 120 85% 5 Has a 10% chance to Burn the target.
Fire Fang Move Type Damage Class 65 95% 15 Has a 10% chance to Burn the target and a 10% chance to make the target flinch.
Fire Pledge Move Type Damage Class 50 100% 10 With Water Pledge, doubles the effect chance of friendly Pokémon's moves for four turns.
Fire Punch Move Type Damage Class 75 100% 15 Has a 10% chance to Burn the target.
Fire Spin Move Type Damage Class 35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Fissure Move Type Damage Class OHKO 30% 5 Causes a one-hit KO.
Flail Move Type Damage Class 20~200 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Flame Burst Move Type Damage Class 70 100% 15 Deals splash damage to Pokémon next to the target.
Flame Charge Move Type Damage Class 50 100% 20 Inflicts regular damage. Raises the user's Speed by one stage.
Flame Wheel Move Type Damage Class 60 100% 25 Has a 10% chance to Burn the target. Lets frozen Pokémon thaw themselves.
Flamethrower Move Type Damage Class 95 100% 15 Has a 10% chance to Burn the target.
Flare Blitz Move Type Damage Class 120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to Burn the target.
Flash Move Type Damage Class - 100% 20 Lowers the target's accuracy by one stage.
Flash Cannon Move Type Damage Class 80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Flatter Move Type Damage Class - 100% 15 Raises the target's Special Attack by one stage and confuses the target.
Fling Move Type Damage Class 10~130 100% 10 Throws held item at the target; power depends on the item.
Fly Move Type Damage Class 90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
Focus Blast Move Type Damage Class 120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
Focus Energy Move Type Damage Class - 30 Increases the user's chance to score a critical hit.
Focus Punch Move Type Damage Class 150 100% 20 -3 If the user takes damage before attacking, the attack is canceled.
Follow Me Move Type Damage Class - 20 +3 Redirects the target's single-target effects to the user for this turn.
Force Palm Move Type Damage Class 60 100% 10 Has a 30% chance to Paralyze the target.
Foresight Move Type Damage Class - 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Foul Play Move Type Damage Class 95 100% 15 Calculates damage with the target's attacking stat.
Freeze Shock Move Type Damage Class 140 90% 5 Requires a turn to charge before attacking. Has a 30% chance to paralyze the target.
Frenzy Plant Move Type Damage Class 150 90% 5 User foregoes its next turn to recharge.
Frost Breath Move Type Damage Class 40 90% 10 Always scores a critical hit.
Frustration Move Type Damage Class 102 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Fury Attack Move Type Damage Class 15 85% 20 Hits 2-5 times in one turn.
Fury Cutter Move Type Damage Class 20 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Fury Swipes Move Type Damage Class 18 80% 15 Hits 2-5 times in one turn.
Fusion Bolt Move Type Damage Class 100 100% 5 With Fusion Flare, inflicts double damage.
Fusion Flare Move Type Damage Class 100 100% 5 With Fusion Bolt, inflicts double damage.
Future Sight Move Type Damage Class 100 100% 10 Hits the target two turns later.
Gastro Acid Move Type Damage Class - 100% 10 Nullifies target's ability until it leaves battle.
Gear Grind Move Type Damage Class 50 85% 15 Hits twice in one turn.
Giga Drain Move Type Damage Class 75 100% 10 Drains half the damage inflicted to heal the user.
Giga Impact Move Type Damage Class 150 90% 5 User foregoes its next turn to recharge.
Glaciate Move Type Damage Class 65 95% 10 Lowers the target's Speed by one stage.
Glare Move Type Damage Class - 90% 30 Paralyzes the target.
Grass Knot Move Type Damage Class 20~120 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Grass Pledge Move Type Damage Class 50 100% 10 With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
Grass Whistle Move Type Damage Class - 55% 15 Puts the target to sleep.
Gravity Move Type Damage Class - 5 Disables moves and immunities that involve flying or levitating for five turns.
Growl Move Type Damage Class - 100% 40 Lowers the target's Attack by one stage.
Growth Move Type Damage Class - 40 Raises the user's Attack and Special Attack by one stage.
Grudge Move Type Damage Class - 5 If the user faints this turn, PP of the move that fainted it drops to 0.
Guard Split Move Type Damage Class - 10 Averages Defense and Special Defense with the target.
Guard Swap Move Type Damage Class - 10 User swaps Defense and Special Defense changes with the target.
Guillotine Move Type Damage Class OHKO 30% 5 Causes a one-hit KO.
Gunk Shot Move Type Damage Class 120 70% 5 Has a 30% chance to Poison the target.
Gust Move Type Damage Class 40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
Gyro Ball Move Type Damage Class 1~150 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
Hail Move Type Damage Class - 10 Changes the weather to a hailstorm for five turns.
Hammer Arm Move Type Damage Class 100 90% 10 Lowers user's Speed by one stage.
Harden Move Type Damage Class - 30 Raises the user's Defense by one stage.
Haze Move Type Damage Class - 30 Resets all Pokémon's stats, accuracy, and evasion.
Head Charge Move Type Damage Class 120 100% 15 User receives 1/4 the damage it inflicts in recoil.
Head Smash Move Type Damage Class 150 80% 5 User receives 1/2 the damage inflicted in recoil.
Headbutt Move Type Damage Class 70 100% 15 Has a 30% chance to make the target flinch.
Heal Bell Move Type Damage Class - 5 Cures the entire party of major status effects.
Heal Block Move Type Damage Class - 100% 15 Prevents target from restoring its HP for five turns.
Heal Order Move Type Damage Class - 10 Heals the user by half its max HP.
Heal Pulse Move Type Damage Class - 10 Heals the target for half its max HP.
Healing Wish Move Type Damage Class - 10 User faints. Its replacement has its HP fully restored and any major status effect removed.
Heart Stamp Move Type Damage Class 60 100% 25 Has a 30% chance to make the target flinch.
Heart Swap Move Type Damage Class - 10 User and target swap stat changes.
Heat Crash Move Type Damage Class 40~120 100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
Heat Wave Move Type Damage Class 100 90% 10 Has a 10% chance to Burn the target.
Heavy Slam Move Type Damage Class 40~120 100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
Helping Hand Move Type Damage Class - 20 +5 Ally's next move inflicts half more damage.
Hex Move Type Damage Class 50 100% 10 Has double power if the target has a major status ailment.
Hidden Power Move Type Damage Class 30~70 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
High Jump Kick Move Type Damage Class 130 90% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
Hone Claws Move Type Damage Class - 15 Raises the user's Attack and accuracy by one stage.
Horn Attack Move Type Damage Class 65 100% 25 -
Horn Drill Move Type Damage Class OHKO 30% 5 Causes a one-hit KO.
Horn Leech Move Type Damage Class 75 100% 10 Drains half the damage inflicted to heal the user.
Howl Move Type Damage Class - 40 Raises the user's Attack by one stage.
Hurricane Move Type Damage Class 120 70% 10 Has a 30% chance to confuse the target.
Hydro Cannon Move Type Damage Class 150 90% 5 User foregoes its next turn to recharge.
Hydro Pump Move Type Damage Class 120 80% 5 -
Hyper Beam Move Type Damage Class 150 90% 5 User foregoes its next turn to recharge.
Hyper Fang Move Type Damage Class 80 90% 15 Has a 10% chance to make the target flinch.
Hyper Voice Move Type Damage Class 90 100% 10 -
Hypnosis Move Type Damage Class - 60% 20 Puts the target to sleep.
Ice Ball Move Type Damage Class 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Ice Beam Move Type Damage Class 95 100% 10 Has a 10% chance to Freeze the target.
Ice Burn Move Type Damage Class 140 90% 5 Requires a turn to charge before attacking. Has a 30% chance to Burn the target.
Ice Fang Move Type Damage Class 65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
Ice Punch Move Type Damage Class 75 100% 15 Has a 10% chance to Freeze the target.
Ice Shard Move Type Damage Class 40 100% 30 +1 Inflicts regular damage with no additional effect.
Icicle Crash Move Type Damage Class 85 90% 10 Has a 30% chance to make the target flinch.
Icicle Spear Move Type Damage Class 25 100% 30 Hits 2-5 times in one turn.
Icy Wind Move Type Damage Class 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Imprison Move Type Damage Class - 10 Prevents the target from using any moves that the user also knows.
Incinerate Move Type Damage Class 30 100% 15 Destroys the target's held berry.
Inferno Move Type Damage Class 100 50% 5 Has a 100% chance to Burn the target.
Ingrain Move Type Damage Class - 20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
Iron Defense Move Type Damage Class - 15 Raises the user's Defense by two stages.
Iron Head Move Type Damage Class 80 100% 15 Has a 30% chance to make the target flinch.
Iron Tail Move Type Damage Class 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Judgment Move Type Damage Class 100 100% 10 If the user is holding a appropriate plate or drive, the damage inflicted will match it.
Jump Kick Move Type Damage Class 100 95% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
Karate Chop Move Type Damage Class 50 100% 25 Has an increased chance for a critical hit.
Kinesis Move Type Damage Class - 80% 15 Lowers the target's accuracy by one stage.
Knock Off Move Type Damage Class 20 100% 20 Target drops its held item.
Last Resort Move Type Damage Class 140 100% 5 Can only be used after all of the user's other moves have been used.
Lava Plume Move Type Damage Class 80 100% 15 Has a 30% chance to Burn the target.
Leaf Blade Move Type Damage Class 90 100% 15 Has an increased chance for a critical hit.
Leaf Storm Move Type Damage Class 140 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Leaf Tornado Move Type Damage Class 65 90% 10 Has a 50% chance to lower the target's accuracy by one stage.
Leech Life Move Type Damage Class 20 100% 15 Drains half the damage inflicted to heal the user.
Leech Seed Move Type Damage Class - 90% 10 Seeds the target, stealing HP from it every turn.
Leer Move Type Damage Class - 100% 30 Lowers the target's Defense by one stage.
Lick Move Type Damage Class 20 100% 30 Has a 30% chance to Paralyze the target.
Light Screen Move Type Damage Class - 30 Reduces damage from special attacks by 50% for five turns.
Lock-On Move Type Damage Class - 5 Ensures that the user's next move will hit the target.
Lovely Kiss Move Type Damage Class - 75% 10 Puts the target to sleep.
Low Kick Move Type Damage Class 20~120 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Low Sweep Move Type Damage Class 60 100% 20 Lowers the target's Speed by one stage.
Lucky Chant Move Type Damage Class - 30 Prevents the target from scoring critical hits for five turns.
Lunar Dance Move Type Damage Class - 10 User faints, and its replacement is fully healed.
Luster Purge Move Type Damage Class 70 100% 5 Has a 50% chance to lower the target's Special Defense by one stage.
Mach Punch Move Type Damage Class 40 100% 30 +1 Inflicts regular damage with no additional effect.
Magic Coat Move Type Damage Class - 15 +4 Reflects back the first effect move used on the user this turn.
Magic Room Move Type Damage Class - 10 -7 Negates held items for five turns.
Magical Leaf Move Type Damage Class 60 20 Never misses.
Magma Storm Move Type Damage Class 120 75% 5 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Magnet Bomb Move Type Damage Class 60 20 Never misses.
Magnet Rise Move Type Damage Class - 10 User is immune to Ground moves and effects for five turns.
Magnitude Move Type Damage Class 10~150 100% 30 Power varies randomly from 10 to 150.
Me First Move Type Damage Class - 20 Uses the target's move against it before it attacks, with power increased by half.
Mean Look Move Type Damage Class - 5 Prevents the target from leaving battle.
Meditate Move Type Damage Class - 40 Raises the user's Attack by one stage.
Mega Drain Move Type Damage Class 40 100% 15 Drains half the damage inflicted to heal the user.
Mega Kick Move Type Damage Class 120 75% 5 -
Mega Punch Move Type Damage Class 80 85% 20 -
Megahorn Move Type Damage Class 120 85% 10 -
Memento Move Type Damage Class - 100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.
Metal Burst Move Type Damage Class - 100% 10 Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
Metal Claw Move Type Damage Class 50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
Metal Sound Move Type Damage Class - 85% 40 Lowers the target's Special Defense by two stages.
Meteor Mash Move Type Damage Class 100 85% 10 Has a 20% chance to raise the user's Attack by one stage.
Metronome Move Type Damage Class - 10 Randomly selects and uses any move in the game.
Milk Drink Move Type Damage Class - 10 Heals the user by half its max HP.
Mimic Move Type Damage Class - 10 Copies the target's last used move.
Mind Reader Move Type Damage Class - 5 Ensures that the user's next move will hit the target.
Minimize Move Type Damage Class - 20 Raises the user's evasion by two stages.
Miracle Eye Move Type Damage Class - 40 Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.
Mirror Coat Move Type Damage Class - 100% 20 -5 Inflicts twice the damage the user received from the last special hit it took.
Mirror Move Move Type Damage Class - 20 Uses the target's last used move.
Mirror Shot Move Type Damage Class 65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
Mist Move Type Damage Class - 30 Protects the user's stats from being changed by enemy moves.
Mist Ball Move Type Damage Class 70 100% 5 Has a 50% chance to lower the target's Special Attack by one stage.
Moonlight Move Type Damage Class - 5 Heals the user by half its max HP. Affected by weather.
Morning Sun Move Type Damage Class - 5 Heals the user by half its max HP. Affected by weather.
Mud Bomb Move Type Damage Class 65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
Mud Shot Move Type Damage Class 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Mud Sport Move Type Damage Class - 15 Halves all Electric-type damage.
Mud-Slap Move Type Damage Class 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Muddy Water Move Type Damage Class 95 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
Nasty Plot Move Type Damage Class - 20 Raises the user's Special Attack by two stages.
Natural Gift Move Type Damage Class 60~80 100% 15 Power and type depend on the held berry.
Nature Power Move Type Damage Class - 20 Uses a move which depends upon the terrain.
Needle Arm Move Type Damage Class 60 100% 15 Has a 30% chance to make the target flinch.
Night Daze Move Type Damage Class 85 95% 10 Has a 40% chance to lower the target's accuracy by one stage.
Night Shade Move Type Damage Class Level 100% 15 Inflicts damage equal to the user's level.
Night Slash Move Type Damage Class 70 100% 15 Has an increased chance for a critical hit.
Nightmare Move Type Damage Class - 100% 15 Target loses 1/4 its max HP every turn as long as it's asleep.
Octazooka Move Type Damage Class 65 85% 10 Has a 50% chance to lower the target's accuracy by one stage.
Odor Sleuth Move Type Damage Class - 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Ominous Wind Move Type Damage Class 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Outrage Move Type Damage Class 120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Overheat Move Type Damage Class 140 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Pain Split Move Type Damage Class - 20 Sets the user's and targets's HP to the average of their current HP.
Pay Day Move Type Damage Class 40 100% 20 Scatters money on the ground worth five times the user's level.
Payback Move Type Damage Class 50 100% 10 Power is doubled if the target has already moved this turn.
Peck Move Type Damage Class 35 100% 35 -
Perish Song Move Type Damage Class - 5 User and target both faint after three turns.
Petal Dance Move Type Damage Class 120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Pin Missile Move Type Damage Class 14 85% 20 Hits 2-5 times in one turn.
Pluck Move Type Damage Class 60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Poison Fang Move Type Damage Class 50 100% 15 Has a 30% chance to badly poison the target.
Poison Gas Move Type Damage Class - 80% 40 Poisons the target.
Poison Jab Move Type Damage Class 80 100% 20 Has a 30% chance to Poison the target.
Poison Powder Move Type Damage Class - 75% 35 Poisons the target.
Poison Sting Move Type Damage Class 15 100% 35 Has a 30% chance to Poison the target.
Poison Tail Move Type Damage Class 50 100% 25 Has an increased chance for a critical hit and a 10% chance to poison the target.
Pound Move Type Damage Class 40 100% 35 -
Powder Snow Move Type Damage Class 40 100% 25 Has a 10% chance to Freeze the target.
Power Gem Move Type Damage Class 70 100% 20 -
Power Split Move Type Damage Class - 10 Averages Attack and Special Attack with the target.
Power Swap Move Type Damage Class - 10 User swaps Attack and Special Attack changes with the target.
Power Trick Move Type Damage Class - 10 User swaps Attack and Defense.
Power Whip Move Type Damage Class 120 85% 10 -
Present Move Type Damage Class - 90% 15 Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
Protect Move Type Damage Class - 10 +4 Prevents any moves from hitting the user this turn.
Psybeam Move Type Damage Class 65 100% 20 Has a 10% chance to confuse the target.
Psych Up Move Type Damage Class - 10 Discards the user's stat changes and copies the target's.
Psychic Move Type Damage Class 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Psycho Boost Move Type Damage Class 140 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Psycho Cut Move Type Damage Class 70 100% 20 Has an increased chance for a critical hit.
Psycho Shift Move Type Damage Class - 90% 10 Transfers the user's major status effect to the target.
Psyshock Move Type Damage Class 80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
Psystrike Move Type Damage Class 100 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
Psywave Move Type Damage Class - 80% 15 Inflicts damage between 50% and 150% of the user's level.
Punishment Move Type Damage Class 60~200 100% 5 Power increases against targets with more raised stats, up to a maximum of 200.
Pursuit Move Type Damage Class 40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Quash Move Type Damage Class - 100% 15 Makes the target act last this turn.
Quick Attack Move Type Damage Class 40 100% 30 +1 Inflicts regular damage with no additional effect.
Quick Guard Move Type Damage Class - 15 +3 Prevents any priority moves from hitting friendly Pokémon this turn.
Quiver Dance Move Type Damage Class - 20 Raises the user's Special Attack, Special Defense, and Speed by one stage each.
Rage Move Type Damage Class 20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
Rage Powder Move Type Damage Class - 20 +3 Redirects the target's single-target effects to the user for this turn.
Rain Dance Move Type Damage Class - 5 Changes the weather to rain for five turns.
Rapid Spin Move Type Damage Class 20 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Razor Leaf Move Type Damage Class 55 95% 25 Has an increased chance for a critical hit.
Razor Shell Move Type Damage Class 75 95% 10 Has a 50% chance to lower the target's Defense by one stage.
Razor Wind Move Type Damage Class 80 100% 10 Requires a turn to charge before attacking.
Recover Move Type Damage Class - 10 Heals the user by half its max HP.
Recycle Move Type Damage Class - 10 User recovers the item it last used up.
Reflect Move Type Damage Class - 20 Reduces damage from physical attacks by half.
Reflect Type Move Type Damage Class - 15 User becomes the target's type.
Refresh Move Type Damage Class - 20 Cleanses the user of a burn, paralysis, or poison.
Relic Song Move Type Damage Class 75 100% 10 Has a 10% chance to put the target to sleep.
Rest Move Type Damage Class - 10 User sleeps for two turns, completely healing itself.
Retaliate Move Type Damage Class 70 100% 5 Has double power if a friendly Pokémon fainted last turn.
Return Move Type Damage Class 102 100% 20 Power increases with happiness, up to a maximum of 102.
Revenge Move Type Damage Class 60 100% 10 -4 Inflicts double damage if the user takes damage before attacking this turn.
Reversal Move Type Damage Class 20~200 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Roar Move Type Damage Class - 100% 20 -6 Immediately ends wild battles. Forces trainers to switch Pokémon.
Roar of Time Move Type Damage Class 150 90% 5 User foregoes its next turn to recharge.
Rock Blast Move Type Damage Class 25 90% 10 Hits 2-5 times in one turn.
Rock Climb Move Type Damage Class 90 85% 20 Has a 20% chance to confuse the target.
Rock Polish Move Type Damage Class - 20 Raises the user's Speed by two stages.
Rock Slide Move Type Damage Class 75 90% 10 Has a 30% chance to make the target flinch.
Rock Smash Move Type Damage Class 40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Rock Throw Move Type Damage Class 50 90% 15 -
Rock Tomb Move Type Damage Class 50 80% 10 Has a 100% chance to lower the target's Speed by one stage.
Rock Wrecker Move Type Damage Class 150 90% 5 User foregoes its next turn to recharge.
Role Play Move Type Damage Class - 10 Copies the target's ability.
Rolling Kick Move Type Damage Class 60 85% 15 Has a 30% chance to make the target flinch.
Rollout Move Type Damage Class 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Roost Move Type Damage Class - 10 Heals the user by half its max HP.
Round Move Type Damage Class 60 100% 15 Has double power if it's used more than once per turn.
Sacred Fire Move Type Damage Class 100 95% 5 Has a 50% chance to Burn the target. Lets frozen Pokémon thaw themselves.
Sacred Sword Move Type Damage Class 90 100% 20 Ignores the target's stat modifiers.
Safeguard Move Type Damage Class - 25 Protects the user's field from major status ailments and confusion for five turns.
Sand Attack Move Type Damage Class - 100% 15 Lowers the target's accuracy by one stage.
Sand Tomb Move Type Damage Class 35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Sandstorm Move Type Damage Class - 10 Changes the weather to a sandstorm for five turns.
Scald Move Type Damage Class 80 100% 15 Has a 30% chance to Burn the target.
Scary Face Move Type Damage Class - 100% 10 Lowers the target's Speed by two stages.
Scratch Move Type Damage Class 40 100% 35 -
Screech Move Type Damage Class - 85% 40 Lowers the target's Defense by two stages.
Searing Shot Move Type Damage Class 100 100% 5 Has a 30% chance to Burn the target.
Secret Power Move Type Damage Class 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
Secret Sword Move Type Damage Class 85 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
Seed Bomb Move Type Damage Class 80 100% 15 -
Seed Flare Move Type Damage Class 120 85% 5 Has a 40% chance to lower the target's Special Defense by two stages.
Seismic Toss Move Type Damage Class Level 100% 20 Inflicts damage equal to the user's level.
Self-Destruct Move Type Damage Class 200 100% 5 User faints.
Shadow Ball Move Type Damage Class 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
Shadow Claw Move Type Damage Class 70 100% 15 Has an increased chance for a critical hit.
Shadow Force Move Type Damage Class 120 100% 5 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
Shadow Punch Move Type Damage Class 60 20 Never misses.
Shadow Sneak Move Type Damage Class 40 100% 30 +1 Inflicts regular damage with no additional effect.
Sharpen Move Type Damage Class - 30 Raises the user's Attack by one stage.
Sheer Cold Move Type Damage Class OHKO 30% 5 Causes a one-hit KO.
Shell Smash Move Type Damage Class - 15 Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.
Shift Gear Move Type Damage Class - 10 Raises the user's Attack by one stage and its Speed by two stages.
Shock Wave Move Type Damage Class 60 20 Never misses.
Signal Beam Move Type Damage Class 75 100% 15 Has a 10% chance to confuse the target.
Silver Wind Move Type Damage Class 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Simple Beam Move Type Damage Class - 100% 15 Changes the target's ability to Simple.
Sing Move Type Damage Class - 55% 15 Puts the target to sleep.
Sketch Move Type Damage Class - 1 Permanently becomes the target's last used move.
Skill Swap Move Type Damage Class - 10 User and target swap abilities.
Skull Bash Move Type Damage Class 100 100% 15 Raises the user's Defense by one stage. User charges for one turn before attacking.
Sky Attack Move Type Damage Class 140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Sky Drop Move Type Damage Class 60 100% 10 Carries the target high into the air, dodging all attacks against either, and drops it next turn.
Sky Uppercut Move Type Damage Class 85 90% 15 Inflicts regular damage and can hit Bounce and Fly users.
Slack Off Move Type Damage Class - 10 Heals the user by half its max HP.
Slam Move Type Damage Class 80 75% 20 -
Slash Move Type Damage Class 70 100% 20 Has an increased chance for a critical hit.
Sleep Powder Move Type Damage Class - 75% 15 Puts the target to sleep.
Sleep Talk Move Type Damage Class - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Sludge Move Type Damage Class 65 100% 20 Has a 30% chance to Poison the target.
Sludge Bomb Move Type Damage Class 90 100% 10 Has a 30% chance to Poison the target.
Sludge Wave Move Type Damage Class 95 100% 10 Has a 10% chance to Poison the target.
Smack Down Move Type Damage Class 50 100% 15 Removes any immunity to Ground damage.
Smelling Salts Move Type Damage Class 60 100% 10 If the target is paralyzed, inflicts double damage and cures the paralysis.
Smog Move Type Damage Class 20 70% 20 Has a 40% chance to Poison the target.
Smokescreen Move Type Damage Class - 100% 20 Lowers the target's accuracy by one stage.
Snarl Move Type Damage Class 55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
Snatch Move Type Damage Class - 10 +4 Steals the target's move, if it's self-targeted.
Snore Move Type Damage Class 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Soak Move Type Damage Class - 100% 20 Changes the target's type to Water.
Soft-Boiled Move Type Damage Class - 10 Heals the user by half its max HP.
Solar Beam Move Type Damage Class 120 100% 10 Requires a turn to charge before attacking.
Sonic Boom Move Type Damage Class - 90% 20 Inflicts 20 points of damage.
Spacial Rend Move Type Damage Class 100 95% 5 Has an increased chance for a critical hit.
Spark Move Type Damage Class 65 100% 20 Has a 30% chance to Paralyze the target.
Spider Web Move Type Damage Class - 10 Prevents the target from leaving battle.
Spike Cannon Move Type Damage Class 20 100% 15 Hits 2-5 times in one turn.
Spikes Move Type Damage Class - 20 Scatters Spikes, hurting opposing Pokémon that switch in.
Spit Up Move Type Damage Class 100~300 100% 10 Power is 100 times the amount of energy Stockpiled.
Spite Move Type Damage Class - 100% 10 Lowers the PP of the target's last used move by 4.
Splash Move Type Damage Class - 40 Does nothing.
Spore Move Type Damage Class - 100% 15 Puts the target to sleep.
Stealth Rock Move Type Damage Class - 20 Causes damage when opposing Pokémon switch in.
Steamroller Move Type Damage Class 65 100% 20 Has a 30% chance to make the target flinch.
Steel Wing Move Type Damage Class 70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
Stockpile Move Type Damage Class - 20 Stores energy up to three times for use with Spit Up and Swallow.
Stomp Move Type Damage Class 65 100% 20 Has a 30% chance to make the target flinch.
Stone Edge Move Type Damage Class 100 80% 5 Has an increased chance for a critical hit.
Stored Power Move Type Damage Class 20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
Storm Throw Move Type Damage Class 40 100% 10 Always scores a critical hit.
Strength Move Type Damage Class 80 100% 15 -
String Shot Move Type Damage Class - 95% 40 Lowers the target's Speed by one stage.
Struggle Move Type Damage Class 50 1 User takes 1/4 its max HP in recoil.
Struggle Bug Move Type Damage Class 30 100% 20 Has a 100% chance to lower the target's Special Attack by one stage.
Stun Spore Move Type Damage Class - 75% 30 Paralyzes the target.
Submission Move Type Damage Class 80 80% 25 User receives 1/4 the damage it inflicts in recoil.
Substitute Move Type Damage Class - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Sucker Punch Move Type Damage Class 80 100% 5 +1 Only works if the target is about to use a damaging move.
Sunny Day Move Type Damage Class - 5 Changes the weather to sunny for five turns.
Super Fang Move Type Damage Class 50% 90% 10 Inflicts damage equal to half the target's HP.
Superpower Move Type Damage Class 120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Supersonic Move Type Damage Class - 55% 20 Confuses the target.
Surf Move Type Damage Class 95 100% 15 Inflicts regular damage and can hit Dive users.
Swagger Move Type Damage Class - 90% 15 Raises the target's Attack by two stages and confuses the target.
Swallow Move Type Damage Class - 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
Sweet Kiss Move Type Damage Class - 75% 10 Confuses the target.
Sweet Scent Move Type Damage Class - 100% 20 Lowers the target's evasion by one stage.
Swift Move Type Damage Class 60 20 Never misses.
Switcheroo Move Type Damage Class - 100% 10 User and target swap items.
Swords Dance Move Type Damage Class - 30 Raises the user's Attack by two stages.
Synchronoise Move Type Damage Class 70 100% 15 Hits any Pokémon that shares a type with the user.
Synthesis Move Type Damage Class - 5 Heals the user by half its max HP. Affected by weather.
Tackle Move Type Damage Class 50 100% 35 -
Tail Glow Move Type Damage Class - 20 Raises the user's Special Attack by three stages.
Tail Slap Move Type Damage Class 25 85% 10 Hits 2-5 times in one turn.
Tail Whip Move Type Damage Class - 100% 30 Lowers the target's Defense by one stage.
Tailwind Move Type Damage Class - 30 For three turns, friendly Pokémon have doubled Speed.
Take Down Move Type Damage Class 90 85% 20 User receives 1/4 the damage it inflicts in recoil.
Taunt Move Type Damage Class - 100% 20 For the next few turns, the target can only use damaging moves.
Techno Blast Move Type Damage Class 85 100% 5 If the user is holding a appropriate plate or drive, the damage inflicted will match it.
Teeter Dance Move Type Damage Class - 100% 20 Confuses the target.
Telekinesis Move Type Damage Class - 15 Moves have 100% accuracy against the target for three turns.
Teleport Move Type Damage Class - 20 Immediately ends wild battles. No effect otherwise.
Thief Move Type Damage Class 40 100% 10 Takes the target's item.
Thrash Move Type Damage Class 120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Thunder Move Type Damage Class 120 70% 10 Has a 30% chance to paralyze the target.
Thunder Fang Move Type Damage Class 65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
Thunder Punch Move Type Damage Class 75 100% 15 Has a 10% chance to Paralyze the target.
Thunder Shock Move Type Damage Class 40 100% 30 Has a 10% chance to Paralyze the target.
Thunder Wave Move Type Damage Class - 100% 20 Paralyzes the target.
Thunderbolt Move Type Damage Class 95 100% 15 Has a 10% chance to Paralyze the target.
Tickle Move Type Damage Class - 100% 20 Lowers the target's Attack and Defense by one stage.
Torment Move Type Damage Class - 100% 15 Prevents the target from using the same move twice in a row.
Toxic Move Type Damage Class - 90% 10 Badly poisons the target, inflicting more damage every turn.
Toxic Spikes Move Type Damage Class - 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
Transform Move Type Damage Class - 10 User becomes a copy of the target until it leaves battle.
Tri Attack Move Type Damage Class 80 100% 10 Has a 20% chance to Burn, Freeze, or Paralyze the target.
Trick Move Type Damage Class - 100% 10 User and target swap items.
Trick Room Move Type Damage Class - 5 -7 For five turns, slower Pokémon will act before faster Pokémon.
Triple Kick Move Type Damage Class 10 90% 10 Hits three times, increasing power by 100% with each successful hit.
Trump Card Move Type Damage Class 40~200 5 Power increases when this move has less PP, up to a maximum of 200.
Twineedle Move Type Damage Class 25 100% 20 Hits twice in the same turn. Has a 20% chance to poison the target.
Twister Move Type Damage Class 40 100% 20 Has a 20% chance to make the target flinch.
U-turn Move Type Damage Class 70 100% 20 User must switch out after attacking.
Uproar Move Type Damage Class 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
V-create Move Type Damage Class 180 95% 5 Lowers the user's Defense, Special Defense, and Speed by one stage each.
Vacuum Wave Move Type Damage Class 40 100% 30 +1 Inflicts regular damage with no additional effect.
Venoshock Move Type Damage Class 65 100% 10 Inflicts double damage if the target is Poisoned.
Vice Grip Move Type Damage Class 55 100% 30 -
Vine Whip Move Type Damage Class 35 100% 15 -
Vital Throw Move Type Damage Class 70 10 -1 Never misses.
Volt Switch Move Type Damage Class 70 100% 20 User must switch out after attacking.
Volt Tackle Move Type Damage Class 120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target.
Wake-Up Slap Move Type Damage Class 60 100% 10 If the target is asleep, has double power and wakes it up.
Water Gun Move Type Damage Class 40 100% 25 -
Water Pledge Move Type Damage Class 50 100% 10 With Grass Pledge, halves opposing Pokémon's Speed for four turns.
Water Pulse Move Type Damage Class 60 100% 20 Has a 20% chance to confuse the target.
Water Sport Move Type Damage Class - 15 Halves all Fire-type damage.
Water Spout Move Type Damage Class 150 100% 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
Waterfall Move Type Damage Class 80 100% 15 Has a 20% chance to make the target flinch.
Weather Ball Move Type Damage Class 50 100% 10 If there be weather, this move has doubled power and the weather's type.
Whirlpool Move Type Damage Class 35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
Whirlwind Move Type Damage Class - 100% 20 -6 Immediately ends wild battles. Forces trainers to switch Pokémon.
Wide Guard Move Type Damage Class - 10 +3 Prevents any multi-target moves from hitting friendly Pokémon this turn.
Wild Charge Move Type Damage Class 90 100% 15 User receives 1/4 the damage it inflicts in recoil.
Will-O-Wisp Move Type Damage Class - 75% 15 Burns the target.
Wing Attack Move Type Damage Class 60 100% 35 -
Wish Move Type Damage Class - 10 User will recover half its max HP at the end of the next turn.
Withdraw Move Type Damage Class - 40 Raises the user's Defense by one stage.
Wonder Room Move Type Damage Class - 10 -7 All Pokémon's Defense and Special Defense are swapped for 5 turns.
Wood Hammer Move Type Damage Class 120 100% 15 User receives 1/3 the damage inflicted in recoil.
Work Up Move Type Damage Class - 30 Raises the user's Attack and Special Attack by one stage each.
Worry Seed Move Type Damage Class - 100% 10 Changes the target's ability to Insomnia.
Wrap Move Type Damage Class 15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Wring Out Move Type Damage Class 1~120 100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
X-Scissor Move Type Damage Class 80 100% 15 -
Yawn Move Type Damage Class - 10 Target sleeps at the end of the next turn.
Zap Cannon Move Type Damage Class 120 50% 5 Has a 100% chance to Paralyze the target.
Zen Headbutt Move Type Damage Class 80 90% 15 Has a 20% chance to make the target flinch.