Moves - Ruby Sapphire Emerald

Move Type Class Power Hit% PP Prio Effect
Absorb Move Type Damage Class 20 100% 25 Drains half the damage inflicted to heal the user.
Acid Move Type Damage Class 40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
Acid Armor Move Type Damage Class - 40 Raises the user's Defense by two stages.
Aerial Ace Move Type Damage Class 60 20 Never misses.
Aeroblast Move Type Damage Class 100 95% 5 Has an increased chance for a critical hit.
Agility Move Type Damage Class - 30 Raises the user's Speed by two stages.
Air Cutter Move Type Damage Class 55 95% 25 Has an increased chance for a critical hit.
Amnesia Move Type Damage Class - 20 Raises the user's Special Defense by two stages.
Ancient Power Move Type Damage Class 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Arm Thrust Move Type Damage Class 15 100% 20 Hits 2-5 times in one turn.
Aromatherapy Move Type Damage Class - 5 Cures the entire party of major status effects.
Assist Move Type Damage Class - 20 Randomly selects and uses one of the trainer's other Pokémon's moves.
Astonish Move Type Damage Class 30 100% 15 Has a 30% chance to make the target flinch.
Attract Move Type Damage Class - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Aurora Beam Move Type Damage Class 65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
Barrage Move Type Damage Class 15 85% 20 Hits 2-5 times in one turn.
Barrier Move Type Damage Class - 30 Raises the user's Defense by two stages.
Baton Pass Move Type Damage Class - 40 Allows the trainer to switch out the user and pass effects along to its replacement.
Beat Up Move Type Damage Class - 100% 10 Hits once for every conscious Pokémon the trainer has.
Belly Drum Move Type Damage Class - 10 User pays half its max HP to max out its Attack.
Bide Move Type Damage Class - 10 +1 User waits for two turns, then hits back for twice the damage it took.
Bind Move Type Damage Class 15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Bite Move Type Damage Class 60 100% 25 Has a 30% chance to make the target flinch.
Blast Burn Move Type Damage Class 150 90% 5 User foregoes its next turn to recharge.
Blaze Kick Move Type Damage Class 85 90% 10 Has an increased chance for a critical hit and a 10% chance to Burn the target.
Blizzard Move Type Damage Class 120 70% 5 Has a 10% chance to Freeze the target. 100% Accuracy in hail.
Block Move Type Damage Class - 5 Prevents the target from leaving battle.
Body Slam Move Type Damage Class 85 100% 15 Has a 30% chance to Paralyze the target.
Bone Club Move Type Damage Class 65 85% 20 Has a 10% chance to make the target flinch.
Bone Rush Move Type Damage Class 25 90% 10 Hits 2-5 times in one turn.
Bonemerang Move Type Damage Class 50 90% 10 Hits twice in one turn.
Bounce Move Type Damage Class 85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Brick Break Move Type Damage Class 75 100% 15 Destroys Reflect and Light Screen.
Bubble Move Type Damage Class 20 100% 30 Has a 10% chance to lower the target's Speed by one stage.
Bubble Beam Move Type Damage Class 65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
Bulk Up Move Type Damage Class - 20 Raises the user's Attack and Defense by one stage.
Bullet Seed Move Type Damage Class 25 100% 30 Hits 2-5 times in one turn.
Calm Mind Move Type Damage Class - 20 Raises the user's Special Attack and Special Defense by one stage.
Camouflage Move Type Damage Class - 20 User's type changes to match the terrain.
Charge Move Type Damage Class - 20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
Charm Move Type Damage Class - 100% 20 Lowers the target's Attack by two stages.
Clamp Move Type Damage Class 35 75% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Comet Punch Move Type Damage Class 18 85% 15 Hits 2-5 times in one turn.
Confuse Ray Move Type Damage Class - 100% 10 Confuses the target.
Confusion Move Type Damage Class 50 100% 25 Has a 10% chance to confuse the target.
Constrict Move Type Damage Class 10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
Conversion Move Type Damage Class - 30 User's type changes to the type of one of its moves at random.
Conversion 2 Move Type Damage Class - 30 Changes the user's type to a random type either resistant or immune to the last move used against it.
Cosmic Power Move Type Damage Class - 20 Raises the user's Defense and Special Defense by one stage.
Cotton Spore Move Type Damage Class - 100% 40 Lowers the target's Speed by two stages.
Counter Move Type Damage Class - 100% 20 -5 Inflicts twice the damage the user received from the last physical hit it took.
Covet Move Type Damage Class 60 100% 40 Takes the target's item.
Crabhammer Move Type Damage Class 90 90% 10 Has an increased chance for a critical hit.
Cross Chop Move Type Damage Class 100 80% 5 Has an increased chance for a critical hit.
Crunch Move Type Damage Class 80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
Crush Claw Move Type Damage Class 75 95% 10 Has a 50% chance to lower the target's Defense by one stage.
Curse Move Type Damage Class - 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Cut Move Type Damage Class 50 95% 30 -
Defense Curl Move Type Damage Class - 40 Raises user's Defense by one stage.
Destiny Bond Move Type Damage Class - 5 If the user faints this turn, the target automatically will, too.
Detect Move Type Damage Class - 5 +4 Prevents any moves from hitting the user this turn.
Dig Move Type Damage Class 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
Disable Move Type Damage Class - 55% 20 Disables the target's last used move for 1-8 turns.
Dive Move Type Damage Class 80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Dizzy Punch Move Type Damage Class 70 100% 10 Has a 20% chance to confuse the target.
Doom Desire Move Type Damage Class 140 100% 5 Hits the target two turns later.
Double Kick Move Type Damage Class 30 100% 30 Hits twice in one turn.
Double Slap Move Type Damage Class 15 85% 10 Hits 2-5 times in one turn.
Double Team Move Type Damage Class - 15 Raises the user's evasion by one stage.
Double-Edge Move Type Damage Class 120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dragon Breath Move Type Damage Class 60 100% 20 Has a 30% chance to Paralyze the target.
Dragon Claw Move Type Damage Class 80 100% 15 -
Dragon Dance Move Type Damage Class - 20 Raises the user's Attack and Speed by one stage.
Dragon Rage Move Type Damage Class Fix. 40 100% 10 Inflicts 40 points of damage.
Dream Eater Move Type Damage Class 100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Drill Peck Move Type Damage Class 80 100% 20 -
Dynamic Punch Move Type Damage Class 100 50% 5 Has a 100% chance to confuse the target.
Earthquake Move Type Damage Class 100 100% 10 Inflicts regular damage and can hit Dig users.
Egg Bomb Move Type Damage Class 100 75% 10 -
Ember Move Type Damage Class 40 100% 25 Has a 10% chance to Burn the target.
Encore Move Type Damage Class - 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Endeavor Move Type Damage Class - 100% 5 Lowers the target's HP to equal the user's.
Endure Move Type Damage Class - 10 +4 Prevents the user's HP from lowering below 1 this turn.
Eruption Move Type Damage Class 150 100% 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
Explosion Move Type Damage Class 250 100% 5 User faints.
Extrasensory Move Type Damage Class 80 100% 30 Has a 10% chance to make the target flinch.
Extreme Speed Move Type Damage Class 80 100% 5 +2 Inflicts regular damage with no additional effect.
Facade Move Type Damage Class 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
Fake Out Move Type Damage Class 40 100% 10 +3 Can only be used as the first move after the user enters battle. Causes the target to flinch.
Fake Tears Move Type Damage Class - 100% 20 Lowers the target's Special Defense by two stages.
False Swipe Move Type Damage Class 40 100% 40 Cannot lower the target's HP below 1.
Feather Dance Move Type Damage Class - 100% 15 Lowers the target's Attack by two stages.
Feint Attack Move Type Damage Class 60 20 Never misses.
Fire Blast Move Type Damage Class 120 85% 5 Has a 10% chance to Burn the target.
Fire Punch Move Type Damage Class 75 100% 15 Has a 10% chance to Burn the target.
Fire Spin Move Type Damage Class 35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Fissure Move Type Damage Class OHKO 30% 5 Causes a one-hit KO.
Flail Move Type Damage Class 20~200 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Flame Wheel Move Type Damage Class 60 100% 25 Has a 10% chance to Burn the target. Lets frozen Pokémon thaw themselves.
Flamethrower Move Type Damage Class 95 100% 15 Has a 10% chance to Burn the target.
Flash Move Type Damage Class - 70% 20 Lowers the target's accuracy by one stage.
Flatter Move Type Damage Class - 100% 15 Raises the target's Special Attack by one stage and confuses the target.
Fly Move Type Damage Class 70 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
Focus Energy Move Type Damage Class - 30 Increases the user's chance to score a critical hit.
Focus Punch Move Type Damage Class 150 100% 20 -3 If the user takes damage before attacking, the attack is canceled.
Follow Me Move Type Damage Class - 20 +3 Redirects the target's single-target effects to the user for this turn.
Foresight Move Type Damage Class - 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Frenzy Plant Move Type Damage Class 150 90% 5 User foregoes its next turn to recharge.
Frustration Move Type Damage Class 102 100% 20 Power increases as happiness decreases, up to a maximum of 102.
Fury Attack Move Type Damage Class 15 85% 20 Hits 2-5 times in one turn.
Fury Cutter Move Type Damage Class 20 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Fury Swipes Move Type Damage Class 18 80% 15 Hits 2-5 times in one turn.
Future Sight Move Type Damage Class 100 100% 10 Hits the target two turns later.
Giga Drain Move Type Damage Class 60 100% 5 Drains half the damage inflicted to heal the user.
Glare Move Type Damage Class - 90% 30 Paralyzes the target.
Grass Whistle Move Type Damage Class - 55% 15 Puts the target to sleep.
Growl Move Type Damage Class - 100% 40 Lowers the target's Attack by one stage.
Growth Move Type Damage Class - 40 Raises the user's Attack and Special Attack by one stage.
Grudge Move Type Damage Class - 5 If the user faints this turn, PP of the move that fainted it drops to 0.
Guillotine Move Type Damage Class OHKO 30% 5 Causes a one-hit KO.
Gust Move Type Damage Class 40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
Hail Move Type Damage Class - 10 Changes the weather to a hailstorm for five turns.
Harden Move Type Damage Class - 30 Raises the user's Defense by one stage.
Haze Move Type Damage Class - 30 Resets all Pokémon's stats, accuracy, and evasion.
Headbutt Move Type Damage Class 70 100% 15 Has a 30% chance to make the target flinch.
Heal Bell Move Type Damage Class - 5 Cures the entire party of major status effects.
Heat Wave Move Type Damage Class 100 90% 10 Has a 10% chance to Burn the target.
Helping Hand Move Type Damage Class - 20 +5 Ally's next move inflicts half more damage.
Hidden Power Move Type Damage Class 30~70 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
High Jump Kick Move Type Damage Class 130 90% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
Horn Attack Move Type Damage Class 65 100% 25 -
Horn Drill Move Type Damage Class OHKO 30% 5 Causes a one-hit KO.
Howl Move Type Damage Class - 40 Raises the user's Attack by one stage.
Hydro Cannon Move Type Damage Class 150 90% 5 User foregoes its next turn to recharge.
Hydro Pump Move Type Damage Class 120 80% 5 -
Hyper Beam Move Type Damage Class 150 90% 5 User foregoes its next turn to recharge.
Hyper Fang Move Type Damage Class 80 90% 15 Has a 10% chance to make the target flinch.
Hyper Voice Move Type Damage Class 90 100% 10 -
Hypnosis Move Type Damage Class - 60% 20 Puts the target to sleep.
Ice Ball Move Type Damage Class 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Ice Beam Move Type Damage Class 95 100% 10 Has a 10% chance to Freeze the target.
Ice Punch Move Type Damage Class 75 100% 15 Has a 10% chance to Freeze the target.
Icicle Spear Move Type Damage Class 25 100% 30 Hits 2-5 times in one turn.
Icy Wind Move Type Damage Class 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Imprison Move Type Damage Class - 10 Prevents the target from using any moves that the user also knows.
Ingrain Move Type Damage Class - 20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
Iron Defense Move Type Damage Class - 15 Raises the user's Defense by two stages.
Iron Tail Move Type Damage Class 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Jump Kick Move Type Damage Class 100 95% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
Karate Chop Move Type Damage Class 50 100% 25 Has an increased chance for a critical hit.
Kinesis Move Type Damage Class - 80% 15 Lowers the target's accuracy by one stage.
Knock Off Move Type Damage Class 20 100% 20 Target drops its held item.
Leaf Blade Move Type Damage Class 90 100% 15 Has an increased chance for a critical hit.
Leech Life Move Type Damage Class 20 100% 15 Drains half the damage inflicted to heal the user.
Leech Seed Move Type Damage Class - 90% 10 Seeds the target, stealing HP from it every turn.
Leer Move Type Damage Class - 100% 30 Lowers the target's Defense by one stage.
Lick Move Type Damage Class 20 100% 30 Has a 30% chance to Paralyze the target.
Light Screen Move Type Damage Class - 30 Reduces damage from special attacks by 50% for five turns.
Lock-On Move Type Damage Class - 5 Ensures that the user's next move will hit the target.
Lovely Kiss Move Type Damage Class - 75% 10 Puts the target to sleep.
Low Kick Move Type Damage Class 20~120 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Luster Purge Move Type Damage Class 70 100% 5 Has a 50% chance to lower the target's Special Defense by one stage.
Mach Punch Move Type Damage Class 40 100% 30 +1 Inflicts regular damage with no additional effect.
Magic Coat Move Type Damage Class - 15 +4 Reflects back the first effect move used on the user this turn.
Magical Leaf Move Type Damage Class 60 20 Never misses.
Magnitude Move Type Damage Class 10~150 100% 30 Power varies randomly from 10 to 150.
Mean Look Move Type Damage Class - 5 Prevents the target from leaving battle.
Meditate Move Type Damage Class - 40 Raises the user's Attack by one stage.
Mega Drain Move Type Damage Class 40 100% 15 Drains half the damage inflicted to heal the user.
Mega Kick Move Type Damage Class 120 75% 5 -
Mega Punch Move Type Damage Class 80 85% 20 -
Megahorn Move Type Damage Class 120 85% 10 -
Memento Move Type Damage Class - 100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.
Metal Claw Move Type Damage Class 50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
Metal Sound Move Type Damage Class - 85% 40 Lowers the target's Special Defense by two stages.
Meteor Mash Move Type Damage Class 100 85% 10 Has a 20% chance to raise the user's Attack by one stage.
Metronome Move Type Damage Class - 10 Randomly selects and uses any move in the game.
Milk Drink Move Type Damage Class - 10 Heals the user by half its max HP.
Mimic Move Type Damage Class - 10 Copies the target's last used move.
Mind Reader Move Type Damage Class - 5 Ensures that the user's next move will hit the target.
Minimize Move Type Damage Class - 20 Raises the user's evasion by two stages.
Mirror Coat Move Type Damage Class - 100% 20 -5 Inflicts twice the damage the user received from the last special hit it took.
Mirror Move Move Type Damage Class - 20 Uses the target's last used move.
Mist Move Type Damage Class - 30 Protects the user's stats from being changed by enemy moves.
Mist Ball Move Type Damage Class 70 100% 5 Has a 50% chance to lower the target's Special Attack by one stage.
Moonlight Move Type Damage Class - 5 Heals the user by half its max HP. Affected by weather.
Morning Sun Move Type Damage Class - 5 Heals the user by half its max HP. Affected by weather.
Mud Shot Move Type Damage Class 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Mud Sport Move Type Damage Class - 15 Halves all Electric-type damage.
Mud-Slap Move Type Damage Class 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Muddy Water Move Type Damage Class 95 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
Nature Power Move Type Damage Class - 20 Uses a move which depends upon the terrain.
Needle Arm Move Type Damage Class 60 100% 15 Has a 30% chance to make the target flinch.
Night Shade Move Type Damage Class Level 100% 15 Inflicts damage equal to the user's level.
Nightmare Move Type Damage Class - 100% 15 Target loses 1/4 its max HP every turn as long as it's asleep.
Octazooka Move Type Damage Class 65 85% 10 Has a 50% chance to lower the target's accuracy by one stage.
Odor Sleuth Move Type Damage Class - 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Outrage Move Type Damage Class 120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Overheat Move Type Damage Class 140 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Pain Split Move Type Damage Class - 20 Sets the user's and targets's HP to the average of their current HP.
Pay Day Move Type Damage Class 40 100% 20 Scatters money on the ground worth five times the user's level.
Peck Move Type Damage Class 35 100% 35 -
Perish Song Move Type Damage Class - 5 User and target both faint after three turns.
Petal Dance Move Type Damage Class 120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Pin Missile Move Type Damage Class 14 85% 20 Hits 2-5 times in one turn.
Poison Fang Move Type Damage Class 50 100% 15 Has a 30% chance to badly poison the target.
Poison Gas Move Type Damage Class - 80% 40 Poisons the target.
Poison Powder Move Type Damage Class - 75% 35 Poisons the target.
Poison Sting Move Type Damage Class 15 100% 35 Has a 30% chance to Poison the target.
Poison Tail Move Type Damage Class 50 100% 25 Has an increased chance for a critical hit and a 10% chance to poison the target.
Pound Move Type Damage Class 40 100% 35 -
Powder Snow Move Type Damage Class 40 100% 25 Has a 10% chance to Freeze the target.
Present Move Type Damage Class - 90% 15 Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
Protect Move Type Damage Class - 10 +4 Prevents any moves from hitting the user this turn.
Psybeam Move Type Damage Class 65 100% 20 Has a 10% chance to confuse the target.
Psych Up Move Type Damage Class - 10 Discards the user's stat changes and copies the target's.
Psychic Move Type Damage Class 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Psycho Boost Move Type Damage Class 140 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Psywave Move Type Damage Class - 80% 15 Inflicts damage between 50% and 150% of the user's level.
Pursuit Move Type Damage Class 40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Quick Attack Move Type Damage Class 40 100% 30 +1 Inflicts regular damage with no additional effect.
Rage Move Type Damage Class 20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
Rain Dance Move Type Damage Class - 5 Changes the weather to rain for five turns.
Rapid Spin Move Type Damage Class 20 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Razor Leaf Move Type Damage Class 55 95% 25 Has an increased chance for a critical hit.
Razor Wind Move Type Damage Class 80 100% 10 Requires a turn to charge before attacking.
Recover Move Type Damage Class - 10 Heals the user by half its max HP.
Recycle Move Type Damage Class - 10 User recovers the item it last used up.
Reflect Move Type Damage Class - 20 Reduces damage from physical attacks by half.
Refresh Move Type Damage Class - 20 Cleanses the user of a burn, paralysis, or poison.
Rest Move Type Damage Class - 10 User sleeps for two turns, completely healing itself.
Return Move Type Damage Class 102 100% 20 Power increases with happiness, up to a maximum of 102.
Revenge Move Type Damage Class 60 100% 10 -4 Inflicts double damage if the user takes damage before attacking this turn.
Reversal Move Type Damage Class 20~200 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Roar Move Type Damage Class - 100% 20 -6 Immediately ends wild battles. Forces trainers to switch Pokémon.
Rock Blast Move Type Damage Class 25 90% 10 Hits 2-5 times in one turn.
Rock Slide Move Type Damage Class 75 90% 10 Has a 30% chance to make the target flinch.
Rock Smash Move Type Damage Class 40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Rock Throw Move Type Damage Class 50 90% 15 -
Rock Tomb Move Type Damage Class 50 80% 10 Has a 100% chance to lower the target's Speed by one stage.
Role Play Move Type Damage Class - 10 Copies the target's ability.
Rolling Kick Move Type Damage Class 60 85% 15 Has a 30% chance to make the target flinch.
Rollout Move Type Damage Class 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Sacred Fire Move Type Damage Class 100 95% 5 Has a 50% chance to Burn the target. Lets frozen Pokémon thaw themselves.
Safeguard Move Type Damage Class - 25 Protects the user's field from major status ailments and confusion for five turns.
Sand Attack Move Type Damage Class - 100% 15 Lowers the target's accuracy by one stage.
Sand Tomb Move Type Damage Class 35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Sandstorm Move Type Damage Class - 10 Changes the weather to a sandstorm for five turns.
Scary Face Move Type Damage Class - 100% 10 Lowers the target's Speed by two stages.
Scratch Move Type Damage Class 40 100% 35 -
Screech Move Type Damage Class - 85% 40 Lowers the target's Defense by two stages.
Secret Power Move Type Damage Class 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
Seismic Toss Move Type Damage Class Level 100% 20 Inflicts damage equal to the user's level.
Self-Destruct Move Type Damage Class 200 100% 5 User faints.
Shadow Ball Move Type Damage Class 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
Shadow Punch Move Type Damage Class 60 20 Never misses.
Sharpen Move Type Damage Class - 30 Raises the user's Attack by one stage.
Sheer Cold Move Type Damage Class OHKO 30% 5 Causes a one-hit KO.
Shock Wave Move Type Damage Class 60 20 Never misses.
Signal Beam Move Type Damage Class 75 100% 15 Has a 10% chance to confuse the target.
Silver Wind Move Type Damage Class 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Sing Move Type Damage Class - 55% 15 Puts the target to sleep.
Sketch Move Type Damage Class - 1 Permanently becomes the target's last used move.
Skill Swap Move Type Damage Class - 10 User and target swap abilities.
Skull Bash Move Type Damage Class 100 100% 15 Raises the user's Defense by one stage. User charges for one turn before attacking.
Sky Attack Move Type Damage Class 140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Sky Uppercut Move Type Damage Class 85 90% 15 Inflicts regular damage and can hit Bounce and Fly users.
Slack Off Move Type Damage Class - 10 Heals the user by half its max HP.
Slam Move Type Damage Class 80 75% 20 -
Slash Move Type Damage Class 70 100% 20 Has an increased chance for a critical hit.
Sleep Powder Move Type Damage Class - 75% 15 Puts the target to sleep.
Sleep Talk Move Type Damage Class - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Sludge Move Type Damage Class 65 100% 20 Has a 30% chance to Poison the target.
Sludge Bomb Move Type Damage Class 90 100% 10 Has a 30% chance to Poison the target.
Smelling Salts Move Type Damage Class 60 100% 10 If the target is paralyzed, inflicts double damage and cures the paralysis.
Smog Move Type Damage Class 20 70% 20 Has a 40% chance to Poison the target.
Smokescreen Move Type Damage Class - 100% 20 Lowers the target's accuracy by one stage.
Snatch Move Type Damage Class - 10 +4 Steals the target's move, if it's self-targeted.
Snore Move Type Damage Class 40 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Soft-Boiled Move Type Damage Class - 10 Heals the user by half its max HP.
Solar Beam Move Type Damage Class 120 100% 10 Requires a turn to charge before attacking.
Sonic Boom Move Type Damage Class - 90% 20 Inflicts 20 points of damage.
Spark Move Type Damage Class 65 100% 20 Has a 30% chance to Paralyze the target.
Spider Web Move Type Damage Class - 10 Prevents the target from leaving battle.
Spike Cannon Move Type Damage Class 20 100% 15 Hits 2-5 times in one turn.
Spikes Move Type Damage Class - 20 Scatters Spikes, hurting opposing Pokémon that switch in.
Spit Up Move Type Damage Class 100~300 100% 10 Power is 100 times the amount of energy Stockpiled.
Spite Move Type Damage Class - 100% 10 Lowers the PP of the target's last used move by 4.
Splash Move Type Damage Class - 40 Does nothing.
Spore Move Type Damage Class - 100% 15 Puts the target to sleep.
Steel Wing Move Type Damage Class 70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
Stockpile Move Type Damage Class - 20 Stores energy up to three times for use with Spit Up and Swallow.
Stomp Move Type Damage Class 65 100% 20 Has a 30% chance to make the target flinch.
Strength Move Type Damage Class 80 100% 15 -
String Shot Move Type Damage Class - 95% 40 Lowers the target's Speed by one stage.
Struggle Move Type Damage Class 50 1 User takes 1/4 its max HP in recoil.
Stun Spore Move Type Damage Class - 75% 30 Paralyzes the target.
Submission Move Type Damage Class 80 80% 25 User receives 1/4 the damage it inflicts in recoil.
Substitute Move Type Damage Class - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Sunny Day Move Type Damage Class - 5 Changes the weather to sunny for five turns.
Super Fang Move Type Damage Class 50% 90% 10 Inflicts damage equal to half the target's HP.
Superpower Move Type Damage Class 120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Supersonic Move Type Damage Class - 55% 20 Confuses the target.
Surf Move Type Damage Class 95 100% 15 Inflicts regular damage and can hit Dive users.
Swagger Move Type Damage Class - 90% 15 Raises the target's Attack by two stages and confuses the target.
Swallow Move Type Damage Class - 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
Sweet Kiss Move Type Damage Class - 75% 10 Confuses the target.
Sweet Scent Move Type Damage Class - 100% 20 Lowers the target's evasion by one stage.
Swift Move Type Damage Class 60 20 Never misses.
Swords Dance Move Type Damage Class - 30 Raises the user's Attack by two stages.
Synthesis Move Type Damage Class - 5 Heals the user by half its max HP. Affected by weather.
Tackle Move Type Damage Class 50 100% 35 -
Tail Glow Move Type Damage Class - 20 Raises the user's Special Attack by three stages.
Tail Whip Move Type Damage Class - 100% 30 Lowers the target's Defense by one stage.
Take Down Move Type Damage Class 90 85% 20 User receives 1/4 the damage it inflicts in recoil.
Taunt Move Type Damage Class - 100% 20 For the next few turns, the target can only use damaging moves.
Teeter Dance Move Type Damage Class - 100% 20 Confuses the target.
Teleport Move Type Damage Class - 20 Immediately ends wild battles. No effect otherwise.
Thief Move Type Damage Class 40 100% 10 Takes the target's item.
Thrash Move Type Damage Class 120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Thunder Move Type Damage Class 120 70% 10 Has a 30% chance to paralyze the target.
Thunder Punch Move Type Damage Class 75 100% 15 Has a 10% chance to Paralyze the target.
Thunder Shock Move Type Damage Class 40 100% 30 Has a 10% chance to Paralyze the target.
Thunder Wave Move Type Damage Class - 100% 20 Paralyzes the target.
Thunderbolt Move Type Damage Class 95 100% 15 Has a 10% chance to Paralyze the target.
Tickle Move Type Damage Class - 100% 20 Lowers the target's Attack and Defense by one stage.
Torment Move Type Damage Class - 100% 15 Prevents the target from using the same move twice in a row.
Toxic Move Type Damage Class - 90% 10 Badly poisons the target, inflicting more damage every turn.
Transform Move Type Damage Class - 10 User becomes a copy of the target until it leaves battle.
Tri Attack Move Type Damage Class 80 100% 10 Has a 20% chance to Burn, Freeze, or Paralyze the target.
Trick Move Type Damage Class - 100% 10 User and target swap items.
Triple Kick Move Type Damage Class 10 90% 10 Hits three times, increasing power by 100% with each successful hit.
Twineedle Move Type Damage Class 25 100% 20 Hits twice in the same turn. Has a 20% chance to poison the target.
Twister Move Type Damage Class 40 100% 20 Has a 20% chance to make the target flinch.
Uproar Move Type Damage Class 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Vice Grip Move Type Damage Class 55 100% 30 -
Vine Whip Move Type Damage Class 35 100% 15 -
Vital Throw Move Type Damage Class 70 10 -1 Never misses.
Volt Tackle Move Type Damage Class 120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target.
Water Gun Move Type Damage Class 40 100% 25 -
Water Pulse Move Type Damage Class 60 100% 20 Has a 20% chance to confuse the target.
Water Sport Move Type Damage Class - 15 Halves all Fire-type damage.
Water Spout Move Type Damage Class 150 100% 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
Waterfall Move Type Damage Class 80 100% 15 Has a 20% chance to make the target flinch.
Weather Ball Move Type Damage Class 50 100% 10 If there be weather, this move has doubled power and the weather's type.
Whirlpool Move Type Damage Class 35 70% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
Whirlwind Move Type Damage Class - 100% 20 -6 Immediately ends wild battles. Forces trainers to switch Pokémon.
Will-O-Wisp Move Type Damage Class - 75% 15 Burns the target.
Wing Attack Move Type Damage Class 60 100% 35 -
Wish Move Type Damage Class - 10 User will recover half its max HP at the end of the next turn.
Withdraw Move Type Damage Class - 40 Raises the user's Defense by one stage.
Wrap Move Type Damage Class 15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Yawn Move Type Damage Class - 10 Target sleeps at the end of the next turn.
Zap Cannon Move Type Damage Class 100 50% 5 Has a 100% chance to Paralyze the target.