Adaptability | Same Type Attack Bonus modifier is ×2. |
Aerilate | Normal-type moves become Flying-type moves. |
Aftermath | Deals 25% damage when KO'ed by contact damage. |
Air Lock | Cancels the effects of weather. |
Analytic | Move power +30% if the wielder moves last. |
Anger Point | Attack +6 if hit by a Critical hit. |
Anticipation | Tells if a foe has a super effective or a OHKO move. |
Arena Trap | Prevents grounded Pokemon from switching. |
Aroma Veil | Protects allies from moves that affect mental state. |
Aura Break | The effects of Aura Abilities are reversed. |
Bad Dreams | Deals 12.5% damage to sleeping foes each turn. |
Battle Armor | Prevents Critical Hits. |
Big Pecks | Protects against Defense drops. |
Blaze | Boosts Fire-type attacks by 50% if under 33% HP. |
Bulletproof | Protects the Pokémon from some ball and bomb moves. |
Cheek Pouch | Restores HP when the Pokémon eats a Berry. |
Chlorophyll | Speed doubles in sun. |
Clear Body | Prevents stats reduction. |
Cloud Nine | Cancels the effects of weather. |
Color Change | Foe's move changes the Pokemon's type. |
Competitive | Boosts Sp. Attack by 2 levels when a stat is lowered. |
Compoundeyes | Increases accuracy by 30%. |
Contrary | The wielder's stat changes are reversed. |
Cursed Body | 30% chance to disable a move hitting the wielder. |
Cute Charm | 30% chance infatuating attacking foe on contact. |
Damp | Prevents Aftermath, Explosion and Selfdestruct. |
Dark Aura | Powers up each Pokémon's Dark-type moves. |
Defeatist | Halves Attack and Sp.Atk if HP < 50%. |
Defiant | Boosts Attack by two stages for every stat drop. |
Delta Stream | Summons Strong Winds. Flying-type has no weakness. |
Desolate Land | Summons Heavy Sun. Water-type moves fail. |
Download | Raises Atk or Sp.Atk according to foe’s defenses. |
Drizzle | Summons permanent rain. |
Drought | Summons permanent sun. |
Dry Skin | Absorbs Water, weak to Fire. Rain heals, sun hurts. |
Early Bird | Reduces sleep time by half. |
Effect Spore | 30% chance to paralyze, poison, sleep on contact. |
Fairy Aura | Powers up each Pokémon's Fairy-type moves. |
Filter | Reduces damage from super effective hits by 25%. |
Flame Body | 30% chance to burn when hit by a contact move. |
Flare Boost | Special Attack +50% when burned. |
Flash Fire | Absorbs Fire moves, Fire moves +50% each time. |
Flower Gift | Atk & Sp.Atk +50% in sun for Cherrim and its ally. |
Flower Veil | Prevents lowering of ally Grass-type's stats. |
Forecast | Castform changes type according to weather. |
Forewarn | Reveals foe's strongest move upon entering battle. |
Friend Guard | Reduces damage done to an ally by 25%. |
Frisk | Reveals the foe's item. |
Fur Coat | Halves damage from physical moves. |
Gale Wings | Gives priority to Flying-type moves. |
Gluttony | Consumes pinch Berries at 50% HP or less. |
Gooey | Contact moves lower the foe's Speed. |
Grass Pelt | Boosts the Defense stat when the terrain is grass. |
Guts | Attack +50% if afflicted by a status. |
Harvest | 50% chance (100% in sun) to receive the Berry used. |
Healer | 30% chance of curing an adjacent ally's status. |
Heatproof | Reduces damage from Fire-type moves by 50%. |
Heavy Metal | The wielder's weight is doubled. |
Honey Gather | - |
Huge Power | Doubles Attack stat. |
Hustle | Attack +50%, physical moves -20% accuracy. |
Hydration | Heals status ailments in rain. |
Hyper Cutter | The wielder's Attack cannot be lowered. |
Ice Body | Heals 6.25% Max HP in hail. |
Illuminate | - |
Illusion | Appears as the last Pokemon in the party. |
Immunity | Prevents poison. |
Imposter | Transforms into the opponent when switching in. |
Infiltrator | Bypasses Light Screen, Reflect, Mist, Safeguard. |
Inner Focus | Prevents flinching. |
Insomnia | Prevents sleep. |
Intimidate | Lowers the foe's Attack one stage. |
Iron Barbs | Deals 12.5% damage when the foe makes contact. |
Iron Fist | Increases the power of punching moves by 20%. |
Justified | Attack +1 when hit by a Dark-type move. |
Keen Eye | Protects against Accuracy drops. |
Klutz | This Pokémon cannot use its held item. |
Leaf Guard | Prevents status ailments in sun. |
Levitate | Immune to Ground-type moves and Arena Trap. |
Light Metal | The wielder's weight is halved. |
Lightningrod | Absorbs Electric moves, Sp.Atk +1 each time. |
Limber | The wielder can't be paralyzed. |
Liquid Ooze | Leeching moves cause the foe to lose HP instead. |
Magic Bounce | Bounces back most non-damaging moves. |
Magic Guard | Prevents indirect damage. |
Magician | Steal foe's held item when attacking. |
Magma Armor | Prevents freeze. |
Magnet Pull | Prevents Steel-type Pokémon from switching. |
Marvel Scale | Defense + 50% when afflicted by a status. |
Mega Launcher | Powers up aura and pulse moves. |
Minus | If an ally has Plus or Minus, Sp.Atk +50%. |
Mold Breaker | Abilities that hinder attacks are nullified. |
Moody | Random stat -1, another random stat +2 each turn. |
Motor Drive | Absorbs Electric-type moves, Speed +1 each time. |
Moxie | Attack +1 if it knocks out another Pokemon. |
Multiscale | Halves damage taken at full HP. |
Multitype | Changes Arceus's type to match its held Plate. |
Mummy | Changes enemy's ability to Mummy on contact. |
Natural Cure | Cures status on switching out. |
No Guard | Moves used by and against the wielder won't miss. |
Normalize | All moves of this Pokémon become Normal-type. |
Oblivious | Immune to infatuation and Captivate. |
Overcoat | Immune to damage from weather. |
Overgrow | Boosts Grass-type attacks by 50% if under 33% HP. |
Own Tempo | Prevents confusion. |
Parental Bond | This Pokémon attacks twice per turn. |
Pickpocket | Steals an item from an attacker on contact. |
Pickup | - |
Pixilate | Normal-type moves become Fairy-type moves. |
Plus | If an ally has Plus or Minus, Sp.Atk +50%. |
Poison Heal | Heals 12.5% HP per turn when poisoned. |
Poison Point | 30% chance to poison on contact. |
Poison Touch | 30% chance to poison the target upon contact. |
Prankster | Raises non-damaging moves' priority by one stage. |
Pressure | Foe's move costs one extra PP. |
Primordial Sea | Summons Heavy Rain. Fire-type moves fail. |
Protean | Changes Pokémon's type to the type of move it just used. |
Pure Power | Doubles Attack stat. |
Quick Feet | Speed +50% when afflicted by a status. |
Rain Dish | Heals 6.25% HP each turn in rain. |
Rattled | Speed +1 if hit by a Bug, Dark, or Ghost move. |
Reckless | Increases the power of recoil moves by 20%. |
Refrigerate | Normal-type moves become Ice-type moves. |
Regenerator | Heals for 33% max HP upon switching out. |
Rivalry | +25% on same gender, -25% on opposite gender. |
Rock Head | Recoil moves deal no recoil damage. |
Rough Skin | Deals 12.5% HP damage if hit by a contact move. |
Run Away | - |
Sand Force | Rock, Ground, Steel moves +30% in sandstorm. |
Sand Rush | Doubles Speed during a sandstorm. |
Sand Stream | Summons permanent sandstorm. |
Sand Veil | 25% Evasion boost in Sandstorm. |
Sap Sipper | Absorbs Grass-type moves, Attack +1 each time. |
Scrappy | Can hit Ghosts with Fighting and Normal moves. |
Serene Grace | Doubles the chance of its moves' extra effects. |
Shadow Tag | Prevents switching. |
Shed Skin | 33% chance to cure status each turn. |
Sheer Force | Removes move's added effects, move power +30%. |
Shell Armor | Prevents Critical Hits. |
Shield Dust | Unaffected by secondary effects of moves. |
Simple | Doubles all status boosts and drops. |
Skill Link | Multi-hit moves hit the max number of times. |
Slow Start | Attack and Speed are halved for 5 turns. |
Sniper | Critical hits do 3× damage instead of 2×. |
Snow Cloak | Evasion +25% in hail. |
Snow Warning | Summons permanent hail. |
Solar Power | Sp.Atk + 50% in the sun, loses 12.5% HP each turn. |
Solid Rock | Reduces damage from super effective hits by 25%. |
Soundproof | Protects against sound-based moves. |
Speed Boost | Increases wielder's Speed one level each turn. |
Stall | The wielder moves last. |
Stance Change | The Pokémon changes form depending on how it battles. |
Static | 30% chance to paralyze if hit by a contact move. |
Steadfast | Speed +1 when flinched. |
Stench | 10% chance to flinch with each hit when it attacks. |
Sticky Hold | The wielder's item cannot be removed. |
Storm Drain | Absorbs Water moves, Sp.Atk +1 each time. |
Strong Jaw | Biting moves are stronger. |
Sturdy | Prevents being KO'ed from full HP, leaves at 1 HP. |
Suction Cups | Cannot be forced to switch. |
Super Luck | Critical hit rate is boosted by one stage. |
Swarm | Boosts Bug-type attacks by 50% if under 33% HP. |
Sweet Veil | Prevents ally Pokémon from falling asleep. |
Swift Swim | Speed doubles in rain. |
Symbiosis | The Pokémon can pass an item to an ally. |
Synchronize | If afflicted by a status, the enemy is afflicted also. |
Tangled Feet | Evasion +20% when confused. |
Technician | Boosts moves with 60 power or less by 50%. |
Telepathy | Does not take damage from allies' attacks. |
Teravolt | Abilities that hinder attacks are nullified. |
Thick Fat | Halves damage from Fire and Ice moves. |
Tinted Lens | Doubles damage on resisted hits. |
Torrent | Boosts Water-type attacks by 50% if under 33% HP. |
Tough Claws | Powers up moves that make direct contact. |
Toxic Boost | Attack +50% when poisoned. |
Trace | Copies foe's ability. |
Truant | Skips every second turn. |
Turboblaze | Abilities that hinder attacks are nullified. |
Unaware | Ignores foe's stat changes other than Speed. |
Unburden | Speed +1 when an item is used or lost. |
Unnerve | Prevents the foe from consuming its held berry. |
Victory Star | Increases accuracy of the wielder and allies by 10% |
Vital Spirit | Prevents sleep. |
Volt Absorb | Heals 25% HP when hit by a Electric-type attack. |
Water Absorb | Heals 25% HP when hit by a Water-type attack. |
Water Veil | Prevents burn. |
Weak Armor | +1 Speed and -1 Defense if hit by a physical move. |
White Smoke | Wielder's stats cannot be lowered. |
Wonder Guard | Only super effective moves harm the wielder. |
Wonder Skin | Reduces Accuracy of non-damaging moves to 50%. |
Zen Mode | Changes Darmanitan's form if below 50% max HP. |