Adaptability | Same Type Attack Bonus modifier is ×2. |
Aftermath | Deals 25% damage when KO'ed by contact damage. |
Air Lock | Cancels the effects of weather. |
Anger Point | Attack +6 if hit by a Critical hit. |
Anticipation | Tells if a foe has a super effective or a OHKO move. |
Arena Trap | Prevents grounded Pokemon from switching. |
Bad Dreams | Deals 12.5% damage to sleeping foes each turn. |
Battle Armor | Prevents Critical Hits. |
Blaze | Boosts Fire-type attacks by 50% if under 33% HP. |
Chlorophyll | Speed doubles in sun. |
Clear Body | Prevents stats reduction. |
Cloud Nine | Cancels the effects of weather. |
Color Change | Foe's move changes the Pokemon's type. |
Compoundeyes | Increases accuracy by 30%. |
Cute Charm | 30% chance infatuating attacking foe on contact. |
Damp | Prevents Aftermath, Explosion and Selfdestruct. |
Download | Raises Atk or Sp.Atk according to foe’s defenses. |
Drizzle | Summons permanent rain. |
Drought | Summons permanent sun. |
Dry Skin | Absorbs Water, weak to Fire. Rain heals, sun hurts. |
Early Bird | Reduces sleep time by half. |
Effect Spore | 30% chance to paralyze, poison, sleep on contact. |
Filter | Reduces damage from super effective hits by 25%. |
Flame Body | 30% chance to burn when hit by a contact move. |
Flash Fire | Absorbs Fire moves, Fire moves +50% each time. |
Flower Gift | Atk & Sp.Atk +50% in sun for Cherrim and its ally. |
Forecast | Castform changes type according to weather. |
Forewarn | Reveals foe's strongest move upon entering battle. |
Frisk | Reveals the foe's item. |
Gluttony | Consumes pinch Berries at 50% HP or less. |
Guts | Attack +50% if afflicted by a status. |
Heatproof | Reduces damage from Fire-type moves by 50%. |
Honey Gather | - |
Huge Power | Doubles Attack stat. |
Hustle | Attack +50%, physical moves -20% accuracy. |
Hydration | Heals status ailments in rain. |
Hyper Cutter | The wielder's Attack cannot be lowered. |
Ice Body | Heals 6.25% Max HP in hail. |
Illuminate | - |
Immunity | Prevents poison. |
Inner Focus | Prevents flinching. |
Insomnia | Prevents sleep. |
Intimidate | Lowers the foe's Attack one stage. |
Iron Fist | Increases the power of punching moves by 20%. |
Keen Eye | Protects against Accuracy drops. |
Klutz | This Pokémon cannot use its held item. |
Leaf Guard | Prevents status ailments in sun. |
Levitate | Immune to Ground-type moves and Arena Trap. |
Lightningrod | Absorbs Electric moves, Sp.Atk +1 each time. |
Limber | The wielder can't be paralyzed. |
Liquid Ooze | Leeching moves cause the foe to lose HP instead. |
Magic Guard | Prevents indirect damage. |
Magma Armor | Prevents freeze. |
Magnet Pull | Prevents Steel-type Pokémon from switching. |
Marvel Scale | Defense + 50% when afflicted by a status. |
Minus | If an ally has Plus or Minus, Sp.Atk +50%. |
Mold Breaker | Abilities that hinder attacks are nullified. |
Motor Drive | Absorbs Electric-type moves, Speed +1 each time. |
Multitype | Changes Arceus's type to match its held Plate. |
Natural Cure | Cures status on switching out. |
No Guard | Moves used by and against the wielder won't miss. |
Normalize | All moves of this Pokémon become Normal-type. |
Oblivious | Immune to infatuation and Captivate. |
Overgrow | Boosts Grass-type attacks by 50% if under 33% HP. |
Own Tempo | Prevents confusion. |
Pickup | - |
Plus | If an ally has Plus or Minus, Sp.Atk +50%. |
Poison Heal | Heals 12.5% HP per turn when poisoned. |
Poison Point | 30% chance to poison on contact. |
Pressure | Foe's move costs one extra PP. |
Pure Power | Doubles Attack stat. |
Quick Feet | Speed +50% when afflicted by a status. |
Rain Dish | Heals 6.25% HP each turn in rain. |
Reckless | Increases the power of recoil moves by 20%. |
Rivalry | +25% on same gender, -25% on opposite gender. |
Rock Head | Recoil moves deal no recoil damage. |
Rough Skin | Deals 12.5% HP damage if hit by a contact move. |
Run Away | - |
Sand Stream | Summons permanent sandstorm. |
Sand Veil | 25% Evasion boost in Sandstorm. |
Scrappy | Can hit Ghosts with Fighting and Normal moves. |
Serene Grace | Doubles the chance of its moves' extra effects. |
Shadow Tag | Prevents switching. |
Shed Skin | 33% chance to cure status each turn. |
Shell Armor | Prevents Critical Hits. |
Shield Dust | Unaffected by secondary effects of moves. |
Simple | Doubles all status boosts and drops. |
Skill Link | Multi-hit moves hit the max number of times. |
Slow Start | Attack and Speed are halved for 5 turns. |
Sniper | Critical hits do 3× damage instead of 2×. |
Snow Cloak | Evasion +25% in hail. |
Snow Warning | Summons permanent hail. |
Solar Power | Sp.Atk + 50% in the sun, loses 12.5% HP each turn. |
Solid Rock | Reduces damage from super effective hits by 25%. |
Soundproof | Protects against sound-based moves. |
Speed Boost | Increases wielder's Speed one level each turn. |
Stall | The wielder moves last. |
Static | 30% chance to paralyze if hit by a contact move. |
Steadfast | Speed +1 when flinched. |
Stench | 10% chance to flinch with each hit when it attacks. |
Sticky Hold | The wielder's item cannot be removed. |
Storm Drain | Absorbs Water moves, Sp.Atk +1 each time. |
Sturdy | Prevents being KO'ed from full HP, leaves at 1 HP. |
Suction Cups | Cannot be forced to switch. |
Super Luck | Critical hit rate is boosted by one stage. |
Swarm | Boosts Bug-type attacks by 50% if under 33% HP. |
Swift Swim | Speed doubles in rain. |
Synchronize | If afflicted by a status, the enemy is afflicted also. |
Tangled Feet | Evasion +20% when confused. |
Technician | Boosts moves with 60 power or less by 50%. |
Thick Fat | Halves damage from Fire and Ice moves. |
Tinted Lens | Doubles damage on resisted hits. |
Torrent | Boosts Water-type attacks by 50% if under 33% HP. |
Trace | Copies foe's ability. |
Truant | Skips every second turn. |
Unaware | Ignores foe's stat changes other than Speed. |
Unburden | Speed +1 when an item is used or lost. |
Vital Spirit | Prevents sleep. |
Volt Absorb | Heals 25% HP when hit by a Electric-type attack. |
Water Absorb | Heals 25% HP when hit by a Water-type attack. |
Water Veil | Prevents burn. |
White Smoke | Wielder's stats cannot be lowered. |
Wonder Guard | Only super effective moves harm the wielder. |