Absorb |
 |
 |
20 |
100% |
25 |
|
Drains half the damage inflicted to heal the user. |
Acid |
 |
 |
40 |
100% |
30 |
|
Has a 10% chance to lower the target's Special Defense by one stage. |
Acid Armor |
 |
 |
- |
|
40 |
|
Raises the user's Defense by two stages. |
Acupressure |
 |
 |
- |
|
30 |
|
Raises one of a friendly Pokémon's stats at random by two stages. |
Aerial Ace |
 |
 |
60 |
∞ |
20 |
|
Never misses. |
Aeroblast |
 |
 |
100 |
95% |
5 |
|
Has an increased chance for a critical hit. |
Agility |
 |
 |
- |
|
30 |
|
Raises the user's Speed by two stages. |
Air Cutter |
 |
 |
55 |
95% |
25 |
|
Has an increased chance for a critical hit. |
Air Slash |
 |
 |
75 |
95% |
20 |
|
Has a 30% chance to make the target flinch. |
Amnesia |
 |
 |
- |
|
20 |
|
Raises the user's Special Defense by two stages. |
Ancient Power |
 |
 |
60 |
100% |
5 |
|
Has a 10% chance to raise all of the user's stats by one stage. |
Aqua Jet |
 |
 |
40 |
100% |
20 |
+1 |
Inflicts regular damage with no additional effect. |
Aqua Ring |
 |
 |
- |
|
20 |
|
Restores 1/16 of the user's max HP each turn. |
Aqua Tail |
 |
 |
90 |
90% |
10 |
|
- |
Arm Thrust |
 |
 |
15 |
100% |
20 |
|
Hits 2-5 times in one turn. |
Aromatherapy |
 |
 |
- |
|
5 |
|
Cures the entire party of major status effects. |
Assist |
 |
 |
- |
|
20 |
|
Randomly selects and uses one of the trainer's other Pokémon's moves. |
Assurance |
 |
 |
50 |
100% |
10 |
|
Power is doubled if the target has already received damage this turn. |
Astonish |
 |
 |
30 |
100% |
15 |
|
Has a 30% chance to make the target flinch. |
Attack Order |
 |
 |
90 |
100% |
15 |
|
Has an increased chance for a critical hit. |
Attract |
 |
 |
- |
100% |
15 |
|
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
Aura Sphere |
 |
 |
90 |
∞ |
20 |
|
Never misses. |
Aurora Beam |
 |
 |
65 |
100% |
20 |
|
Has a 10% chance to lower the target's Attack by one stage. |
Avalanche |
 |
 |
60 |
100% |
10 |
-4 |
Inflicts double damage if the user takes damage before attacking this turn. |
Barrage |
 |
 |
15 |
85% |
20 |
|
Hits 2-5 times in one turn. |
Barrier |
 |
 |
- |
|
30 |
|
Raises the user's Defense by two stages. |
Baton Pass |
 |
 |
- |
|
40 |
|
Allows the trainer to switch out the user and pass effects along to its replacement. |
Beat Up |
 |
 |
- |
100% |
10 |
|
Hits once for every conscious Pokémon the trainer has. |
Belly Drum |
 |
 |
- |
|
10 |
|
User pays half its max HP to max out its Attack. |
Bide |
 |
 |
- |
|
10 |
+1 |
User waits for two turns, then hits back for twice the damage it took. |
Bind |
 |
 |
15 |
85% |
20 |
|
Prevents the target from fleeing and inflicts damage for 2-5 turns. |
Bite |
 |
 |
60 |
100% |
25 |
|
Has a 30% chance to make the target flinch. |
Blast Burn |
 |
 |
150 |
90% |
5 |
|
User foregoes its next turn to recharge. |
Blaze Kick |
 |
 |
85 |
90% |
10 |
|
Has an increased chance for a critical hit and a 10% chance to Burn the target. |
Blizzard |
 |
 |
120 |
70% |
5 |
|
Has a 10% chance to Freeze the target. 100% Accuracy in hail. |
Block |
 |
 |
- |
|
5 |
|
Prevents the target from leaving battle. |
Body Slam |
 |
 |
85 |
100% |
15 |
|
Has a 30% chance to Paralyze the target. |
Bone Club |
 |
 |
65 |
85% |
20 |
|
Has a 10% chance to make the target flinch. |
Bone Rush |
 |
 |
25 |
90% |
10 |
|
Hits 2-5 times in one turn. |
Bonemerang |
 |
 |
50 |
90% |
10 |
|
Hits twice in one turn. |
Bounce |
 |
 |
85 |
85% |
5 |
|
User bounces high into the air, dodging all attacks, and hits next turn. |
Brave Bird |
 |
 |
120 |
100% |
15 |
|
User receives 1/3 the damage inflicted in recoil. |
Brick Break |
 |
 |
75 |
100% |
15 |
|
Destroys Reflect and Light Screen. |
Brine |
 |
 |
65 |
100% |
10 |
|
Has double power against Pokémon that have less than half their max HP remaining. |
Bubble |
 |
 |
20 |
100% |
30 |
|
Has a 10% chance to lower the target's Speed by one stage. |
Bubble Beam |
 |
 |
65 |
100% |
20 |
|
Has a 10% chance to lower the target's Speed by one stage. |
Bug Bite |
 |
 |
60 |
100% |
20 |
|
If target has a berry, inflicts double damage and uses the berry. |
Bug Buzz |
 |
 |
90 |
100% |
10 |
|
Has a 10% chance to lower the target's Special Defense by one stage. |
Bulk Up |
 |
 |
- |
|
20 |
|
Raises the user's Attack and Defense by one stage. |
Bullet Punch |
 |
 |
40 |
100% |
30 |
+1 |
Inflicts regular damage with no additional effect. |
Bullet Seed |
 |
 |
25 |
100% |
30 |
|
Hits 2-5 times in one turn. |
Calm Mind |
 |
 |
- |
|
20 |
|
Raises the user's Special Attack and Special Defense by one stage. |
Camouflage |
 |
 |
- |
|
20 |
|
User's type changes to match the terrain. |
Captivate |
 |
 |
- |
100% |
20 |
|
Lowers the target's Special Attack by two stages if it's the opposite gender. |
Charge |
 |
 |
- |
|
20 |
|
Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
Charge Beam |
 |
 |
50 |
90% |
10 |
|
Has a 70% chance to raise the user's Special Attack by one stage. |
Charm |
 |
 |
- |
100% |
20 |
|
Lowers the target's Attack by two stages. |
Chatter |
 |
 |
60 |
100% |
20 |
|
Has a higher chance to confuse the target when the recorded sound is louder. |
Clamp |
 |
 |
35 |
75% |
15 |
|
Prevents the target from fleeing and inflicts damage for 2-5 turns. |
Close Combat |
 |
 |
120 |
100% |
5 |
|
Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
Comet Punch |
 |
 |
18 |
85% |
15 |
|
Hits 2-5 times in one turn. |
Confuse Ray |
 |
 |
- |
100% |
10 |
|
Confuses the target. |
Confusion |
 |
 |
50 |
100% |
25 |
|
Has a 10% chance to confuse the target. |
Constrict |
 |
 |
10 |
100% |
35 |
|
Has a 10% chance to lower the target's Speed by one stage. |
Conversion |
 |
 |
- |
|
30 |
|
User's type changes to the type of one of its moves at random. |
Conversion 2 |
 |
 |
- |
|
30 |
|
Changes the user's type to a random type either resistant or immune to the last move used against it. |
Copycat |
 |
 |
- |
|
20 |
|
Uses the target's last used move. |
Cosmic Power |
 |
 |
- |
|
20 |
|
Raises the user's Defense and Special Defense by one stage. |
Cotton Spore |
 |
 |
- |
100% |
40 |
|
Lowers the target's Speed by two stages. |
Counter |
 |
 |
- |
100% |
20 |
-5 |
Inflicts twice the damage the user received from the last physical hit it took. |
Covet |
 |
 |
60 |
100% |
40 |
|
Takes the target's item. |
Crabhammer |
 |
 |
90 |
90% |
10 |
|
Has an increased chance for a critical hit. |
Cross Chop |
 |
 |
100 |
80% |
5 |
|
Has an increased chance for a critical hit. |
Cross Poison |
 |
 |
70 |
100% |
20 |
|
Has an increased chance for a critical hit and a 10% chance to poison the target. |
Crunch |
 |
 |
80 |
100% |
15 |
|
Has a 20% chance to lower the target's Defense by one stage. |
Crush Claw |
 |
 |
75 |
95% |
10 |
|
Has a 50% chance to lower the target's Defense by one stage. |
Crush Grip |
 |
 |
- |
100% |
5 |
|
Power increases against targets with more HP remaining, up to a maximum of 121 power. |
Curse |
 |
 |
- |
|
10 |
|
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
Cut |
 |
 |
50 |
95% |
30 |
|
- |
Dark Pulse |
 |
 |
80 |
100% |
15 |
|
Has a 20% chance to make the target flinch. |
Dark Void |
 |
 |
- |
80% |
10 |
|
Puts the target to sleep. |
Defend Order |
 |
 |
- |
|
10 |
|
Raises the user's Defense and Special Defense by one stage. |
Defense Curl |
 |
 |
- |
|
40 |
|
Raises user's Defense by one stage. |
Defog |
 |
 |
- |
|
15 |
|
Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
Destiny Bond |
 |
 |
- |
|
5 |
|
If the user faints this turn, the target automatically will, too. |
Detect |
 |
 |
- |
|
5 |
+4 |
Prevents any moves from hitting the user this turn. |
Dig |
 |
 |
80 |
100% |
10 |
|
User digs underground, dodging all attacks, and hits next turn. |
Disable |
 |
 |
- |
80% |
20 |
|
Disables the target's last used move for 1-8 turns. |
Discharge |
 |
 |
80 |
100% |
15 |
|
Has a 30% chance to Paralyze the target. |
Dive |
 |
 |
80 |
100% |
10 |
|
User dives underwater, dodging all attacks, and hits next turn. |
Dizzy Punch |
 |
 |
70 |
100% |
10 |
|
Has a 20% chance to confuse the target. |
Doom Desire |
 |
 |
140 |
100% |
5 |
|
Hits the target two turns later. |
Double Hit |
 |
 |
35 |
90% |
10 |
|
Hits twice in one turn. |
Double Kick |
 |
 |
30 |
100% |
30 |
|
Hits twice in one turn. |
Double Slap |
 |
 |
15 |
85% |
10 |
|
Hits 2-5 times in one turn. |
Double Team |
 |
 |
- |
|
15 |
|
Raises the user's evasion by one stage. |
Double-Edge |
 |
 |
120 |
100% |
15 |
|
User receives 1/3 the damage inflicted in recoil. |
Draco Meteor |
 |
 |
140 |
90% |
5 |
|
Lowers the user's Special Attack by two stages after inflicting damage. |
Dragon Breath |
 |
 |
60 |
100% |
20 |
|
Has a 30% chance to Paralyze the target. |
Dragon Claw |
 |
 |
80 |
100% |
15 |
|
- |
Dragon Dance |
 |
 |
- |
|
20 |
|
Raises the user's Attack and Speed by one stage. |
Dragon Pulse |
 |
 |
90 |
100% |
10 |
|
- |
Dragon Rage |
 |
 |
Fix. 40 |
100% |
10 |
|
Inflicts 40 points of damage. |
Dragon Rush |
 |
 |
100 |
75% |
10 |
|
Has a 20% chance to make the target flinch. |
Drain Punch |
 |
 |
75 |
100% |
10 |
|
Drains half the damage inflicted to heal the user. |
Dream Eater |
 |
 |
100 |
100% |
15 |
|
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
Drill Peck |
 |
 |
80 |
100% |
20 |
|
- |
Dynamic Punch |
 |
 |
100 |
50% |
5 |
|
Has a 100% chance to confuse the target. |
Earth Power |
 |
 |
90 |
100% |
10 |
|
Has a 10% chance to lower the target's Special Defense by one stage. |
Earthquake |
 |
 |
100 |
100% |
10 |
|
Inflicts regular damage and can hit Dig users. |
Egg Bomb |
 |
 |
100 |
75% |
10 |
|
- |
Embargo |
 |
 |
- |
100% |
15 |
|
Target cannot use held items. |
Ember |
 |
 |
40 |
100% |
25 |
|
Has a 10% chance to Burn the target. |
Encore |
 |
 |
- |
100% |
5 |
|
Forces the target to repeat its last used move every turn for 2 to 6 turns. |
Endeavor |
 |
 |
- |
100% |
5 |
|
Lowers the target's HP to equal the user's. |
Endure |
 |
 |
- |
|
10 |
+4 |
Prevents the user's HP from lowering below 1 this turn. |
Energy Ball |
 |
 |
80 |
100% |
10 |
|
Has a 10% chance to lower the target's Special Defense by one stage. |
Eruption |
 |
 |
150 |
100% |
5 |
|
Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
Explosion |
 |
 |
250 |
100% |
5 |
|
User faints. |
Extrasensory |
 |
 |
80 |
100% |
30 |
|
Has a 10% chance to make the target flinch. |
Extreme Speed |
 |
 |
80 |
100% |
5 |
+2 |
Inflicts regular damage with no additional effect. |
Facade |
 |
 |
70 |
100% |
20 |
|
Power doubles if user is burned, paralyzed, or poisoned. |
Fake Out |
 |
 |
40 |
100% |
10 |
+3 |
Can only be used as the first move after the user enters battle. Causes the target to flinch. |
Fake Tears |
 |
 |
- |
100% |
20 |
|
Lowers the target's Special Defense by two stages. |
False Swipe |
 |
 |
40 |
100% |
40 |
|
Cannot lower the target's HP below 1. |
Feather Dance |
 |
 |
- |
100% |
15 |
|
Lowers the target's Attack by two stages. |
Feint |
 |
 |
30 |
100% |
10 |
+2 |
Hits through Protect and Detect. |
Feint Attack |
 |
 |
60 |
|
20 |
|
Never misses. |
Fire Blast |
 |
 |
120 |
85% |
5 |
|
Has a 10% chance to Burn the target. |
Fire Fang |
 |
 |
65 |
95% |
15 |
|
Has a 10% chance to Burn the target and a 10% chance to make the target flinch. |
Fire Punch |
 |
 |
75 |
100% |
15 |
|
Has a 10% chance to Burn the target. |
Fire Spin |
 |
 |
35 |
85% |
15 |
|
Prevents the target from fleeing and inflicts damage for 2-5 turns. |
Fissure |
 |
 |
OHKO |
30% |
5 |
|
Causes a one-hit KO. |
Flail |
 |
 |
20~200 |
100% |
15 |
|
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
Flame Wheel |
 |
 |
60 |
100% |
25 |
|
Has a 10% chance to Burn the target. Lets frozen Pokémon thaw themselves. |
Flamethrower |
 |
 |
95 |
100% |
15 |
|
Has a 10% chance to Burn the target. |
Flare Blitz |
 |
 |
120 |
100% |
15 |
|
User takes 1/3 the damage inflicted in recoil. Has a 10% chance to Burn the target. |
Flash |
 |
 |
- |
100% |
20 |
|
Lowers the target's accuracy by one stage. |
Flash Cannon |
 |
 |
80 |
100% |
10 |
|
Has a 10% chance to lower the target's Special Defense by one stage. |
Flatter |
 |
 |
- |
100% |
15 |
|
Raises the target's Special Attack by one stage and confuses the target. |
Fling |
 |
 |
10~130 |
100% |
10 |
|
Throws held item at the target; power depends on the item. |
Fly |
 |
 |
90 |
95% |
15 |
|
User flies high into the air, dodging all attacks, and hits next turn. |
Focus Blast |
 |
 |
120 |
70% |
5 |
|
Has a 10% chance to lower the target's Special Defense by one stage. |
Focus Energy |
 |
 |
- |
|
30 |
|
Increases the user's chance to score a critical hit. |
Focus Punch |
 |
 |
150 |
100% |
20 |
-3 |
If the user takes damage before attacking, the attack is canceled. |
Follow Me |
 |
 |
- |
|
20 |
+3 |
Redirects the target's single-target effects to the user for this turn. |
Force Palm |
 |
 |
60 |
100% |
10 |
|
Has a 30% chance to Paralyze the target. |
Foresight |
 |
 |
- |
|
40 |
|
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
Frenzy Plant |
 |
 |
150 |
90% |
5 |
|
User foregoes its next turn to recharge. |
Frustration |
 |
 |
102 |
100% |
20 |
|
Power increases as happiness decreases, up to a maximum of 102. |
Fury Attack |
 |
 |
15 |
85% |
20 |
|
Hits 2-5 times in one turn. |
Fury Cutter |
 |
 |
20 |
95% |
20 |
|
Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
Fury Swipes |
 |
 |
18 |
80% |
15 |
|
Hits 2-5 times in one turn. |
Future Sight |
 |
 |
100 |
100% |
10 |
|
Hits the target two turns later. |
Gastro Acid |
 |
 |
- |
100% |
10 |
|
Nullifies target's ability until it leaves battle. |
Giga Drain |
 |
 |
60 |
100% |
10 |
|
Drains half the damage inflicted to heal the user. |
Giga Impact |
 |
 |
150 |
90% |
5 |
|
User foregoes its next turn to recharge. |
Glare |
 |
 |
- |
90% |
30 |
|
Paralyzes the target. |
Grass Knot |
 |
 |
20~120 |
100% |
20 |
|
Inflicts more damage to heavier targets, with a maximum of 120 power. |
Grass Whistle |
 |
 |
- |
55% |
15 |
|
Puts the target to sleep. |
Gravity |
 |
 |
- |
|
5 |
|
Disables moves and immunities that involve flying or levitating for five turns. |
Growl |
 |
 |
- |
100% |
40 |
|
Lowers the target's Attack by one stage. |
Growth |
 |
 |
- |
|
40 |
|
Raises the user's Attack and Special Attack by one stage. |
Grudge |
 |
 |
- |
|
5 |
|
If the user faints this turn, PP of the move that fainted it drops to 0. |
Guard Swap |
 |
 |
- |
|
10 |
|
User swaps Defense and Special Defense changes with the target. |
Guillotine |
 |
 |
OHKO |
30% |
5 |
|
Causes a one-hit KO. |
Gunk Shot |
 |
 |
120 |
70% |
5 |
|
Has a 30% chance to Poison the target. |
Gust |
 |
 |
40 |
100% |
35 |
|
Inflicts regular damage and can hit Pokémon in the air. |
Gyro Ball |
 |
 |
1~150 |
100% |
5 |
|
Power raises when the user has lower Speed, up to a maximum of 150. |
Hail |
 |
 |
- |
|
10 |
|
Changes the weather to a hailstorm for five turns. |
Hammer Arm |
 |
 |
100 |
90% |
10 |
|
Lowers user's Speed by one stage. |
Harden |
 |
 |
- |
|
30 |
|
Raises the user's Defense by one stage. |
Haze |
 |
 |
- |
|
30 |
|
Resets all Pokémon's stats, accuracy, and evasion. |
Head Smash |
 |
 |
150 |
80% |
5 |
|
User receives 1/2 the damage inflicted in recoil. |
Headbutt |
 |
 |
70 |
100% |
15 |
|
Has a 30% chance to make the target flinch. |
Heal Bell |
 |
 |
- |
|
5 |
|
Cures the entire party of major status effects. |
Heal Block |
 |
 |
- |
100% |
15 |
|
Prevents target from restoring its HP for five turns. |
Heal Order |
 |
 |
- |
|
10 |
|
Heals the user by half its max HP. |
Healing Wish |
 |
 |
- |
|
10 |
|
User faints. Its replacement has its HP fully restored and any major status effect removed. |
Heart Swap |
 |
 |
- |
|
10 |
|
User and target swap stat changes. |
Heat Wave |
 |
 |
100 |
90% |
10 |
|
Has a 10% chance to Burn the target. |
Helping Hand |
 |
 |
- |
|
20 |
+5 |
Ally's next move inflicts half more damage. |
Hidden Power |
 |
 |
30~70 |
100% |
15 |
|
Power and type depend upon user's IVs. Power can range from 30 to 70. |
High Jump Kick |
 |
 |
130 |
90% |
10 |
|
If the user misses, it takes half the damage it would have inflicted in recoil. |
Horn Attack |
 |
 |
65 |
100% |
25 |
|
- |
Horn Drill |
 |
 |
OHKO |
30% |
5 |
|
Causes a one-hit KO. |
Howl |
 |
 |
- |
|
40 |
|
Raises the user's Attack by one stage. |
Hydro Cannon |
 |
 |
150 |
90% |
5 |
|
User foregoes its next turn to recharge. |
Hydro Pump |
 |
 |
120 |
80% |
5 |
|
- |
Hyper Beam |
 |
 |
150 |
90% |
5 |
|
User foregoes its next turn to recharge. |
Hyper Fang |
 |
 |
80 |
90% |
15 |
|
Has a 10% chance to make the target flinch. |
Hyper Voice |
 |
 |
90 |
100% |
10 |
|
- |
Hypnosis |
 |
 |
- |
60% |
20 |
|
Puts the target to sleep. |
Ice Ball |
 |
 |
30 |
90% |
20 |
|
Power doubles every turn this move is used in succession after the first, resetting after five turns. |
Ice Beam |
 |
 |
95 |
100% |
10 |
|
Has a 10% chance to Freeze the target. |
Ice Fang |
 |
 |
65 |
95% |
15 |
|
Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
Ice Punch |
 |
 |
75 |
100% |
15 |
|
Has a 10% chance to Freeze the target. |
Ice Shard |
 |
 |
40 |
100% |
30 |
+1 |
Inflicts regular damage with no additional effect. |
Icicle Spear |
 |
 |
25 |
100% |
30 |
|
Hits 2-5 times in one turn. |
Icy Wind |
 |
 |
55 |
95% |
15 |
|
Has a 100% chance to lower the target's Speed by one stage. |
Imprison |
 |
 |
- |
|
10 |
|
Prevents the target from using any moves that the user also knows. |
Ingrain |
 |
 |
- |
|
20 |
|
Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
Iron Defense |
 |
 |
- |
|
15 |
|
Raises the user's Defense by two stages. |
Iron Head |
 |
 |
80 |
100% |
15 |
|
Has a 30% chance to make the target flinch. |
Iron Tail |
 |
 |
100 |
75% |
15 |
|
Has a 30% chance to lower the target's Defense by one stage. |
Judgment |
 |
 |
100 |
100% |
10 |
|
If the user is holding a appropriate plate or drive, the damage inflicted will match it. |
Jump Kick |
 |
 |
100 |
95% |
10 |
|
If the user misses, it takes half the damage it would have inflicted in recoil. |
Karate Chop |
 |
 |
50 |
100% |
25 |
|
Has an increased chance for a critical hit. |
Kinesis |
 |
 |
- |
80% |
15 |
|
Lowers the target's accuracy by one stage. |
Knock Off |
 |
 |
20 |
100% |
20 |
|
Target drops its held item. |
Last Resort |
 |
 |
140 |
100% |
5 |
|
Can only be used after all of the user's other moves have been used. |
Lava Plume |
 |
 |
80 |
100% |
15 |
|
Has a 30% chance to Burn the target. |
Leaf Blade |
 |
 |
90 |
100% |
15 |
|
Has an increased chance for a critical hit. |
Leaf Storm |
 |
 |
140 |
90% |
5 |
|
Lowers the user's Special Attack by two stages after inflicting damage. |
Leech Life |
 |
 |
20 |
100% |
15 |
|
Drains half the damage inflicted to heal the user. |
Leech Seed |
 |
 |
- |
90% |
10 |
|
Seeds the target, stealing HP from it every turn. |
Leer |
 |
 |
- |
100% |
30 |
|
Lowers the target's Defense by one stage. |
Lick |
 |
 |
20 |
100% |
30 |
|
Has a 30% chance to Paralyze the target. |
Light Screen |
 |
 |
- |
|
30 |
|
Reduces damage from special attacks by 50% for five turns. |
Lock-On |
 |
 |
- |
|
5 |
|
Ensures that the user's next move will hit the target. |
Lovely Kiss |
 |
 |
- |
75% |
10 |
|
Puts the target to sleep. |
Low Kick |
 |
 |
20~120 |
100% |
20 |
|
Inflicts more damage to heavier targets, with a maximum of 120 power. |
Lucky Chant |
 |
 |
- |
|
30 |
|
Prevents the target from scoring critical hits for five turns. |
Lunar Dance |
 |
 |
- |
|
10 |
|
User faints, and its replacement is fully healed. |
Luster Purge |
 |
 |
70 |
100% |
5 |
|
Has a 50% chance to lower the target's Special Defense by one stage. |
Mach Punch |
 |
 |
40 |
100% |
30 |
+1 |
Inflicts regular damage with no additional effect. |
Magic Coat |
 |
 |
- |
|
15 |
+4 |
Reflects back the first effect move used on the user this turn. |
Magical Leaf |
 |
 |
60 |
∞ |
20 |
|
Never misses. |
Magma Storm |
 |
 |
120 |
75% |
5 |
|
Prevents the target from fleeing and inflicts damage for 2-5 turns. |
Magnet Bomb |
 |
 |
60 |
∞ |
20 |
|
Never misses. |
Magnet Rise |
 |
 |
- |
|
10 |
|
User is immune to Ground moves and effects for five turns. |
Magnitude |
 |
 |
10~150 |
100% |
30 |
|
Power varies randomly from 10 to 150. |
Me First |
 |
 |
- |
|
20 |
|
Uses the target's move against it before it attacks, with power increased by half. |
Mean Look |
 |
 |
- |
|
5 |
|
Prevents the target from leaving battle. |
Meditate |
 |
 |
- |
|
40 |
|
Raises the user's Attack by one stage. |
Mega Drain |
 |
 |
40 |
100% |
15 |
|
Drains half the damage inflicted to heal the user. |
Mega Kick |
 |
 |
120 |
75% |
5 |
|
- |
Mega Punch |
 |
 |
80 |
85% |
20 |
|
- |
Megahorn |
 |
 |
120 |
85% |
10 |
|
- |
Memento |
 |
 |
- |
100% |
10 |
|
Lowers the target's Attack and Special Attack by two stages. User faints. |
Metal Burst |
 |
 |
- |
100% |
10 |
|
Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage. |
Metal Claw |
 |
 |
50 |
95% |
35 |
|
Has a 10% chance to raise the user's Attack by one stage. |
Metal Sound |
 |
 |
- |
85% |
40 |
|
Lowers the target's Special Defense by two stages. |
Meteor Mash |
 |
 |
100 |
85% |
10 |
|
Has a 20% chance to raise the user's Attack by one stage. |
Metronome |
 |
 |
- |
|
10 |
|
Randomly selects and uses any move in the game. |
Milk Drink |
 |
 |
- |
|
10 |
|
Heals the user by half its max HP. |
Mimic |
 |
 |
- |
|
10 |
|
Copies the target's last used move. |
Mind Reader |
 |
 |
- |
|
5 |
|
Ensures that the user's next move will hit the target. |
Minimize |
 |
 |
- |
|
20 |
|
Raises the user's evasion by two stages. |
Miracle Eye |
 |
 |
- |
|
40 |
|
Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. |
Mirror Coat |
 |
 |
- |
100% |
20 |
-5 |
Inflicts twice the damage the user received from the last special hit it took. |
Mirror Move |
 |
 |
- |
|
20 |
|
Uses the target's last used move. |
Mirror Shot |
 |
 |
65 |
85% |
10 |
|
Has a 30% chance to lower the target's accuracy by one stage. |
Mist |
 |
 |
- |
|
30 |
|
Protects the user's stats from being changed by enemy moves. |
Mist Ball |
 |
 |
70 |
100% |
5 |
|
Has a 50% chance to lower the target's Special Attack by one stage. |
Moonlight |
 |
 |
- |
|
5 |
|
Heals the user by half its max HP. Affected by weather. |
Morning Sun |
 |
 |
- |
|
5 |
|
Heals the user by half its max HP. Affected by weather. |
Mud Bomb |
 |
 |
65 |
85% |
10 |
|
Has a 30% chance to lower the target's accuracy by one stage. |
Mud Shot |
 |
 |
55 |
95% |
15 |
|
Has a 100% chance to lower the target's Speed by one stage. |
Mud Sport |
 |
 |
- |
|
15 |
|
Halves all Electric-type damage. |
Mud-Slap |
 |
 |
20 |
100% |
10 |
|
Has a 100% chance to lower the target's accuracy by one stage. |
Muddy Water |
 |
 |
95 |
85% |
10 |
|
Has a 30% chance to lower the target's accuracy by one stage. |
Nasty Plot |
 |
 |
- |
|
20 |
|
Raises the user's Special Attack by two stages. |
Natural Gift |
 |
 |
60~80 |
100% |
15 |
|
Power and type depend on the held berry. |
Nature Power |
 |
 |
- |
|
20 |
|
Uses a move which depends upon the terrain. |
Needle Arm |
 |
 |
60 |
100% |
15 |
|
Has a 30% chance to make the target flinch. |
Night Shade |
 |
 |
Level |
100% |
15 |
|
Inflicts damage equal to the user's level. |
Night Slash |
 |
 |
70 |
100% |
15 |
|
Has an increased chance for a critical hit. |
Nightmare |
 |
 |
- |
100% |
15 |
|
Target loses 1/4 its max HP every turn as long as it's asleep. |
Octazooka |
 |
 |
65 |
85% |
10 |
|
Has a 50% chance to lower the target's accuracy by one stage. |
Odor Sleuth |
 |
 |
- |
|
40 |
|
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
Ominous Wind |
 |
 |
60 |
100% |
5 |
|
Has a 10% chance to raise all of the user's stats by one stage. |
Outrage |
 |
 |
120 |
100% |
10 |
|
Hits every turn for 2-3 turns, then confuses the user. |
Overheat |
 |
 |
140 |
90% |
5 |
|
Lowers the user's Special Attack by two stages after inflicting damage. |
Pain Split |
 |
 |
- |
|
20 |
|
Sets the user's and targets's HP to the average of their current HP. |
Pay Day |
 |
 |
40 |
100% |
20 |
|
Scatters money on the ground worth five times the user's level. |
Payback |
 |
 |
50 |
100% |
10 |
|
Power is doubled if the target has already moved this turn. |
Peck |
 |
 |
35 |
100% |
35 |
|
- |
Perish Song |
 |
 |
- |
|
5 |
|
User and target both faint after three turns. |
Petal Dance |
 |
 |
120 |
100% |
10 |
|
Hits every turn for 2-3 turns, then confuses the user. |
Pin Missile |
 |
 |
14 |
85% |
20 |
|
Hits 2-5 times in one turn. |
Pluck |
 |
 |
60 |
100% |
20 |
|
If target has a berry, inflicts double damage and uses the berry. |
Poison Fang |
 |
 |
50 |
100% |
15 |
|
Has a 30% chance to badly poison the target. |
Poison Gas |
 |
 |
- |
80% |
40 |
|
Poisons the target. |
Poison Jab |
 |
 |
80 |
100% |
20 |
|
Has a 30% chance to Poison the target. |
Poison Powder |
 |
 |
- |
75% |
35 |
|
Poisons the target. |
Poison Sting |
 |
 |
15 |
100% |
35 |
|
Has a 30% chance to Poison the target. |
Poison Tail |
 |
 |
50 |
100% |
25 |
|
Has an increased chance for a critical hit and a 10% chance to poison the target. |
Pound |
 |
 |
40 |
100% |
35 |
|
- |
Powder Snow |
 |
 |
40 |
100% |
25 |
|
Has a 10% chance to Freeze the target. |
Power Gem |
 |
 |
70 |
100% |
20 |
|
- |
Power Swap |
 |
 |
- |
|
10 |
|
User swaps Attack and Special Attack changes with the target. |
Power Trick |
 |
 |
- |
|
10 |
|
User swaps Attack and Defense. |
Power Whip |
 |
 |
120 |
85% |
10 |
|
- |
Present |
 |
 |
- |
90% |
15 |
|
Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. |
Protect |
 |
 |
- |
|
10 |
+4 |
Prevents any moves from hitting the user this turn. |
Psybeam |
 |
 |
65 |
100% |
20 |
|
Has a 10% chance to confuse the target. |
Psych Up |
 |
 |
- |
|
10 |
|
Discards the user's stat changes and copies the target's. |
Psychic |
 |
 |
90 |
100% |
10 |
|
Has a 10% chance to lower the target's Special Defense by one stage. |
Psycho Boost |
 |
 |
140 |
90% |
5 |
|
Lowers the user's Special Attack by two stages after inflicting damage. |
Psycho Cut |
 |
 |
70 |
100% |
20 |
|
Has an increased chance for a critical hit. |
Psycho Shift |
 |
 |
- |
90% |
10 |
|
Transfers the user's major status effect to the target. |
Psywave |
 |
 |
- |
80% |
15 |
|
Inflicts damage between 50% and 150% of the user's level. |
Punishment |
 |
 |
60~200 |
100% |
5 |
|
Power increases against targets with more raised stats, up to a maximum of 200. |
Pursuit |
 |
 |
40 |
100% |
20 |
|
Has double power against, and can hit, Pokémon attempting to switch out. |
Quick Attack |
 |
 |
40 |
100% |
30 |
+1 |
Inflicts regular damage with no additional effect. |
Rage |
 |
 |
20 |
100% |
20 |
|
If the user is hit after using this move, its Attack rises by one stage. |
Rain Dance |
 |
 |
- |
|
5 |
|
Changes the weather to rain for five turns. |
Rapid Spin |
 |
 |
20 |
100% |
40 |
|
Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
Razor Leaf |
 |
 |
55 |
95% |
25 |
|
Has an increased chance for a critical hit. |
Razor Wind |
 |
 |
80 |
100% |
10 |
|
Requires a turn to charge before attacking. |
Recover |
 |
 |
- |
|
10 |
|
Heals the user by half its max HP. |
Recycle |
 |
 |
- |
|
10 |
|
User recovers the item it last used up. |
Reflect |
 |
 |
- |
|
20 |
|
Reduces damage from physical attacks by half. |
Refresh |
 |
 |
- |
|
20 |
|
Cleanses the user of a burn, paralysis, or poison. |
Rest |
 |
 |
- |
|
10 |
|
User sleeps for two turns, completely healing itself. |
Return |
 |
 |
102 |
100% |
20 |
|
Power increases with happiness, up to a maximum of 102. |
Revenge |
 |
 |
60 |
100% |
10 |
-4 |
Inflicts double damage if the user takes damage before attacking this turn. |
Reversal |
 |
 |
20~200 |
100% |
15 |
|
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
Roar |
 |
 |
- |
100% |
20 |
-6 |
Immediately ends wild battles. Forces trainers to switch Pokémon. |
Roar of Time |
 |
 |
150 |
90% |
5 |
|
User foregoes its next turn to recharge. |
Rock Blast |
 |
 |
25 |
90% |
10 |
|
Hits 2-5 times in one turn. |
Rock Climb |
 |
 |
90 |
85% |
20 |
|
Has a 20% chance to confuse the target. |
Rock Polish |
 |
 |
- |
|
20 |
|
Raises the user's Speed by two stages. |
Rock Slide |
 |
 |
75 |
90% |
10 |
|
Has a 30% chance to make the target flinch. |
Rock Smash |
 |
 |
40 |
100% |
15 |
|
Has a 50% chance to lower the target's Defense by one stage. |
Rock Throw |
 |
 |
50 |
90% |
15 |
|
- |
Rock Tomb |
 |
 |
50 |
80% |
10 |
|
Has a 100% chance to lower the target's Speed by one stage. |
Rock Wrecker |
 |
 |
150 |
90% |
5 |
|
User foregoes its next turn to recharge. |
Role Play |
 |
 |
- |
|
10 |
|
Copies the target's ability. |
Rolling Kick |
 |
 |
60 |
85% |
15 |
|
Has a 30% chance to make the target flinch. |
Rollout |
 |
 |
30 |
90% |
20 |
|
Power doubles every turn this move is used in succession after the first, resetting after five turns. |
Roost |
 |
 |
- |
|
10 |
|
Heals the user by half its max HP. |
Sacred Fire |
 |
 |
100 |
95% |
5 |
|
Has a 50% chance to Burn the target. Lets frozen Pokémon thaw themselves. |
Safeguard |
 |
 |
- |
|
25 |
|
Protects the user's field from major status ailments and confusion for five turns. |
Sand Attack |
 |
 |
- |
100% |
15 |
|
Lowers the target's accuracy by one stage. |
Sand Tomb |
 |
 |
35 |
85% |
15 |
|
Prevents the target from fleeing and inflicts damage for 2-5 turns. |
Sandstorm |
 |
 |
- |
|
10 |
|
Changes the weather to a sandstorm for five turns. |
Scary Face |
 |
 |
- |
100% |
10 |
|
Lowers the target's Speed by two stages. |
Scratch |
 |
 |
40 |
100% |
35 |
|
- |
Screech |
 |
 |
- |
85% |
40 |
|
Lowers the target's Defense by two stages. |
Secret Power |
 |
 |
70 |
100% |
20 |
|
Has a 30% chance to inflict a status effect which depends upon the terrain. |
Seed Bomb |
 |
 |
80 |
100% |
15 |
|
- |
Seed Flare |
 |
 |
120 |
85% |
5 |
|
Has a 40% chance to lower the target's Special Defense by two stages. |
Seismic Toss |
 |
 |
Level |
100% |
20 |
|
Inflicts damage equal to the user's level. |
Self-Destruct |
 |
 |
200 |
100% |
5 |
|
User faints. |
Shadow Ball |
 |
 |
80 |
100% |
15 |
|
Has a 20% chance to lower the target's Special Defense by one stage. |
Shadow Claw |
 |
 |
70 |
100% |
15 |
|
Has an increased chance for a critical hit. |
Shadow Force |
 |
 |
120 |
100% |
5 |
|
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. |
Shadow Punch |
 |
 |
60 |
∞ |
20 |
|
Never misses. |
Shadow Sneak |
 |
 |
40 |
100% |
30 |
+1 |
Inflicts regular damage with no additional effect. |
Sharpen |
 |
 |
- |
|
30 |
|
Raises the user's Attack by one stage. |
Sheer Cold |
 |
 |
OHKO |
30% |
5 |
|
Causes a one-hit KO. |
Shock Wave |
 |
 |
60 |
∞ |
20 |
|
Never misses. |
Signal Beam |
 |
 |
75 |
100% |
15 |
|
Has a 10% chance to confuse the target. |
Silver Wind |
 |
 |
60 |
100% |
5 |
|
Has a 10% chance to raise all of the user's stats by one stage. |
Sing |
 |
 |
- |
55% |
15 |
|
Puts the target to sleep. |
Sketch |
 |
 |
- |
|
1 |
|
Permanently becomes the target's last used move. |
Skill Swap |
 |
 |
- |
|
10 |
|
User and target swap abilities. |
Skull Bash |
 |
 |
100 |
100% |
15 |
|
Raises the user's Defense by one stage. User charges for one turn before attacking. |
Sky Attack |
 |
 |
140 |
90% |
5 |
|
User charges for one turn before attacking. Has a 30% chance to make the target flinch. |
Sky Uppercut |
 |
 |
85 |
90% |
15 |
|
Inflicts regular damage and can hit Bounce and Fly users. |
Slack Off |
 |
 |
- |
|
10 |
|
Heals the user by half its max HP. |
Slam |
 |
 |
80 |
75% |
20 |
|
- |
Slash |
 |
 |
70 |
100% |
20 |
|
Has an increased chance for a critical hit. |
Sleep Powder |
 |
 |
- |
75% |
15 |
|
Puts the target to sleep. |
Sleep Talk |
 |
 |
- |
|
10 |
|
Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
Sludge |
 |
 |
65 |
100% |
20 |
|
Has a 30% chance to Poison the target. |
Sludge Bomb |
 |
 |
90 |
100% |
10 |
|
Has a 30% chance to Poison the target. |
Smelling Salts |
 |
 |
60 |
100% |
10 |
|
If the target is paralyzed, inflicts double damage and cures the paralysis. |
Smog |
 |
 |
20 |
70% |
20 |
|
Has a 40% chance to Poison the target. |
Smokescreen |
 |
 |
- |
100% |
20 |
|
Lowers the target's accuracy by one stage. |
Snatch |
 |
 |
- |
|
10 |
+4 |
Steals the target's move, if it's self-targeted. |
Snore |
 |
 |
40 |
100% |
15 |
|
Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
Soft-Boiled |
 |
 |
- |
|
10 |
|
Heals the user by half its max HP. |
Solar Beam |
 |
 |
120 |
100% |
10 |
|
Requires a turn to charge before attacking. |
Sonic Boom |
 |
 |
- |
90% |
20 |
|
Inflicts 20 points of damage. |
Spacial Rend |
 |
 |
100 |
95% |
5 |
|
Has an increased chance for a critical hit. |
Spark |
 |
 |
65 |
100% |
20 |
|
Has a 30% chance to Paralyze the target. |
Spider Web |
 |
 |
- |
|
10 |
|
Prevents the target from leaving battle. |
Spike Cannon |
 |
 |
20 |
100% |
15 |
|
Hits 2-5 times in one turn. |
Spikes |
 |
 |
- |
|
20 |
|
Scatters Spikes, hurting opposing Pokémon that switch in. |
Spit Up |
 |
 |
100~300 |
100% |
10 |
|
Power is 100 times the amount of energy Stockpiled. |
Spite |
 |
 |
- |
100% |
10 |
|
Lowers the PP of the target's last used move by 4. |
Splash |
 |
 |
- |
|
40 |
|
Does nothing. |
Spore |
 |
 |
- |
100% |
15 |
|
Puts the target to sleep. |
Stealth Rock |
 |
 |
- |
|
20 |
|
Causes damage when opposing Pokémon switch in. |
Steel Wing |
 |
 |
70 |
90% |
25 |
|
Has a 10% chance to raise the user's Defense by one stage. |
Stockpile |
 |
 |
- |
|
20 |
|
Stores energy up to three times for use with Spit Up and Swallow. |
Stomp |
 |
 |
65 |
100% |
20 |
|
Has a 30% chance to make the target flinch. |
Stone Edge |
 |
 |
100 |
80% |
5 |
|
Has an increased chance for a critical hit. |
Strength |
 |
 |
80 |
100% |
15 |
|
- |
String Shot |
 |
 |
- |
95% |
40 |
|
Lowers the target's Speed by one stage. |
Struggle |
 |
 |
50 |
∞ |
1 |
|
User takes 1/4 its max HP in recoil. |
Stun Spore |
 |
 |
- |
75% |
30 |
|
Paralyzes the target. |
Submission |
 |
 |
80 |
80% |
25 |
|
User receives 1/4 the damage it inflicts in recoil. |
Substitute |
 |
 |
- |
|
10 |
|
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Sucker Punch |
 |
 |
80 |
100% |
5 |
+1 |
Only works if the target is about to use a damaging move. |
Sunny Day |
 |
 |
- |
|
5 |
|
Changes the weather to sunny for five turns. |
Super Fang |
 |
 |
50% |
90% |
10 |
|
Inflicts damage equal to half the target's HP. |
Superpower |
 |
 |
120 |
100% |
5 |
|
Lowers the user's Attack and Defense by one stage after inflicting damage. |
Supersonic |
 |
 |
- |
55% |
20 |
|
Confuses the target. |
Surf |
 |
 |
95 |
100% |
15 |
|
Inflicts regular damage and can hit Dive users. |
Swagger |
 |
 |
- |
90% |
15 |
|
Raises the target's Attack by two stages and confuses the target. |
Swallow |
 |
 |
- |
|
10 |
|
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
Sweet Kiss |
 |
 |
- |
75% |
10 |
|
Confuses the target. |
Sweet Scent |
 |
 |
- |
100% |
20 |
|
Lowers the target's evasion by one stage. |
Swift |
 |
 |
60 |
∞ |
20 |
|
Never misses. |
Switcheroo |
 |
 |
- |
100% |
10 |
|
User and target swap items. |
Swords Dance |
 |
 |
- |
|
30 |
|
Raises the user's Attack by two stages. |
Synthesis |
 |
 |
- |
|
5 |
|
Heals the user by half its max HP. Affected by weather. |
Tackle |
 |
 |
50 |
100% |
35 |
|
- |
Tail Glow |
 |
 |
- |
|
20 |
|
Raises the user's Special Attack by three stages. |
Tail Whip |
 |
 |
- |
100% |
30 |
|
Lowers the target's Defense by one stage. |
Tailwind |
 |
 |
- |
|
30 |
|
For three turns, friendly Pokémon have doubled Speed. |
Take Down |
 |
 |
90 |
85% |
20 |
|
User receives 1/4 the damage it inflicts in recoil. |
Taunt |
 |
 |
- |
100% |
20 |
|
For the next few turns, the target can only use damaging moves. |
Teeter Dance |
 |
 |
- |
100% |
20 |
|
Confuses the target. |
Teleport |
 |
 |
- |
|
20 |
|
Immediately ends wild battles. No effect otherwise. |
Thief |
 |
 |
40 |
100% |
10 |
|
Takes the target's item. |
Thrash |
 |
 |
120 |
100% |
10 |
|
Hits every turn for 2-3 turns, then confuses the user. |
Thunder |
 |
 |
120 |
70% |
10 |
|
Has a 30% chance to paralyze the target. |
Thunder Fang |
 |
 |
65 |
95% |
15 |
|
Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
Thunder Punch |
 |
 |
75 |
100% |
15 |
|
Has a 10% chance to Paralyze the target. |
Thunder Shock |
 |
 |
40 |
100% |
30 |
|
Has a 10% chance to Paralyze the target. |
Thunder Wave |
 |
 |
- |
100% |
20 |
|
Paralyzes the target. |
Thunderbolt |
 |
 |
95 |
100% |
15 |
|
Has a 10% chance to Paralyze the target. |
Tickle |
 |
 |
- |
100% |
20 |
|
Lowers the target's Attack and Defense by one stage. |
Torment |
 |
 |
- |
100% |
15 |
|
Prevents the target from using the same move twice in a row. |
Toxic |
 |
 |
- |
90% |
10 |
|
Badly poisons the target, inflicting more damage every turn. |
Toxic Spikes |
 |
 |
- |
|
20 |
|
Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
Transform |
 |
 |
- |
|
10 |
|
User becomes a copy of the target until it leaves battle. |
Tri Attack |
 |
 |
80 |
100% |
10 |
|
Has a 20% chance to Burn, Freeze, or Paralyze the target. |
Trick |
 |
 |
- |
100% |
10 |
|
User and target swap items. |
Trick Room |
 |
 |
- |
|
5 |
-7 |
For five turns, slower Pokémon will act before faster Pokémon. |
Triple Kick |
 |
 |
10 |
90% |
10 |
|
Hits three times, increasing power by 100% with each successful hit. |
Trump Card |
 |
 |
40~200 |
∞ |
5 |
|
Power increases when this move has less PP, up to a maximum of 200. |
Twineedle |
 |
 |
25 |
100% |
20 |
|
Hits twice in the same turn. Has a 20% chance to poison the target. |
Twister |
 |
 |
40 |
100% |
20 |
|
Has a 20% chance to make the target flinch. |
U-turn |
 |
 |
70 |
100% |
20 |
|
User must switch out after attacking. |
Uproar |
 |
 |
90 |
100% |
10 |
|
Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
Vacuum Wave |
 |
 |
40 |
100% |
30 |
+1 |
Inflicts regular damage with no additional effect. |
Vice Grip |
 |
 |
55 |
100% |
30 |
|
- |
Vine Whip |
 |
 |
35 |
100% |
15 |
|
- |
Vital Throw |
 |
 |
70 |
∞ |
10 |
-1 |
Never misses. |
Volt Tackle |
 |
 |
120 |
100% |
15 |
|
User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target. |
Wake-Up Slap |
 |
 |
60 |
100% |
10 |
|
If the target is asleep, has double power and wakes it up. |
Water Gun |
 |
 |
40 |
100% |
25 |
|
- |
Water Pulse |
 |
 |
60 |
100% |
20 |
|
Has a 20% chance to confuse the target. |
Water Sport |
 |
 |
- |
|
15 |
|
Halves all Fire-type damage. |
Water Spout |
 |
 |
150 |
100% |
5 |
|
Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
Waterfall |
 |
 |
80 |
100% |
15 |
|
Has a 20% chance to make the target flinch. |
Weather Ball |
 |
 |
50 |
100% |
10 |
|
If there be weather, this move has doubled power and the weather's type. |
Whirlpool |
 |
 |
35 |
70% |
15 |
|
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
Whirlwind |
 |
 |
- |
100% |
20 |
-6 |
Immediately ends wild battles. Forces trainers to switch Pokémon. |
Will-O-Wisp |
 |
 |
- |
75% |
15 |
|
Burns the target. |
Wing Attack |
 |
 |
60 |
100% |
35 |
|
- |
Wish |
 |
 |
- |
|
10 |
|
User will recover half its max HP at the end of the next turn. |
Withdraw |
 |
 |
- |
|
40 |
|
Raises the user's Defense by one stage. |
Wood Hammer |
 |
 |
120 |
100% |
15 |
|
User receives 1/3 the damage inflicted in recoil. |
Worry Seed |
 |
 |
- |
100% |
10 |
|
Changes the target's ability to Insomnia. |
Wrap |
 |
 |
15 |
90% |
20 |
|
Prevents the target from fleeing and inflicts damage for 2-5 turns. |
Wring Out |
 |
 |
1~120 |
100% |
5 |
|
Power increases against targets with more HP remaining, up to a maximum of 121 power. |
X-Scissor |
 |
 |
80 |
100% |
15 |
|
- |
Yawn |
 |
 |
- |
|
10 |
|
Target sleeps at the end of the next turn. |
Zap Cannon |
 |
 |
120 |
50% |
5 |
|
Has a 100% chance to Paralyze the target. |
Zen Headbutt |
 |
 |
80 |
90% |
15 |
|
Has a 20% chance to make the target flinch. |